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Old 09-23-16, 01:47 PM   #1
Betonov
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Civ VI gets the casus belli system of Europa Universalis and Victoria games.

-By declaring an unjustified war you gain warmonger points
-Wars with CB give low or none warmonger points
-in ancient times you won't have CBs but also no warmongering points
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Old 10-06-16, 11:12 AM   #2
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Civ VI gets the casus belli system of Europa Universalis and Victoria games.

-By declaring an unjustified war you gain warmonger points
-Wars with CB give low or none warmonger points
-in ancient times you won't have CBs but also no warmongering points
That's interesting. EU IV is one of my all-time most played games. Little things like this can be good if implemented in the right way. It will surely be far more simple than the CB system in EU IV, which has dozens of different CBs (trade, conquest, independence, holy war, colonialism, reconquest, restore union, disloyal subject and on and on)

Anything that puts more strategy in to strategy games is fine by me. I enjoy struggling over the opportunity cost involved in making a decision. And the more decisions that the player needs to make the better as far as I'm concerned. It's one of the things that appeals so much to me about EU IV.
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Old 10-06-16, 11:49 AM   #3
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Anything that puts more strategy in to strategy games is fine by me. I enjoy struggling over the opportunity cost involved in making a decision. And the more decisions that the player needs to make the better as far as I'm concerned. It's one of the things that appeals so much to me about EU IV.
CBs itself are hard to screw up.

My main concern is how the AI will respond to warmongering points. I'd love to see coalitions formed against a warmongering empire and some sort of distance mechanic, so some far flung empire doesn't decide to declare war despite having no tech to reach me. That distance mechanics should change with eras to represent how the world is ''smaller'' in the modern age.
CBs are going to be just a gimmick if the AI will make stupid decisions on them.
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Old 10-07-16, 03:38 PM   #4
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Sean Bean does the voice work
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Old 10-24-16, 09:33 AM   #5
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Anyone get it yet? Impressions? I'm deep in a game of EU IV, attempting to one-up Napoleon, so haven't gotten to it.
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Old 10-24-16, 04:34 PM   #6
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I read that cities don't have the automatic defensive attack that they have in Civ5. That will affect some early game strategies.
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Old 10-26-16, 07:34 AM   #7
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Yeah, parking an archer in each city was usually sufficient to defend it well, when combined with the city's defense How many Civs are there? I'll have to pick this one up sometime soon.
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