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#1 |
Navy Seal
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![]() Civ VI gets the casus belli system of Europa Universalis and Victoria games. -By declaring an unjustified war you gain warmonger points -Wars with CB give low or none warmonger points -in ancient times you won't have CBs but also no warmongering points |
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#2 | |
Ace of the Deep
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Anything that puts more strategy in to strategy games is fine by me. I enjoy struggling over the opportunity cost involved in making a decision. And the more decisions that the player needs to make the better as far as I'm concerned. It's one of the things that appeals so much to me about EU IV.
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#3 | |
Navy Seal
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My main concern is how the AI will respond to warmongering points. I'd love to see coalitions formed against a warmongering empire and some sort of distance mechanic, so some far flung empire doesn't decide to declare war despite having no tech to reach me. That distance mechanics should change with eras to represent how the world is ''smaller'' in the modern age. CBs are going to be just a gimmick if the AI will make stupid decisions on them. |
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#4 |
Navy Seal
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Sean Bean does the voice work
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#5 |
Ace of the Deep
![]() Join Date: Feb 2006
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Anyone get it yet? Impressions? I'm deep in a game of EU IV, attempting to one-up Napoleon, so haven't gotten to it.
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#6 |
Fleet Admiral
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I read that cities don't have the automatic defensive attack that they have in Civ5. That will affect some early game strategies.
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#7 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,165
Downloads: 38
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Yeah, parking an archer in each city was usually sufficient to defend it well, when combined with the city's defense How many Civs are there? I'll have to pick this one up sometime soon.
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