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Old 09-19-16, 10:00 AM   #16
Fubar2Niner
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It gives me great pleasure to provide Prometheus fantastic Mod in JSGME friendly from here;

http://www.mediafire.com/download/w1..._damage_mod.7z

Thank you Prometheus for your kind permission to link your work.

Best regards.

Fubar2Niner

Last edited by Fubar2Niner; 09-19-16 at 11:59 AM. Reason: spelling, grammer
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Old 09-19-16, 11:55 AM   #17
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Salute ! Fubar2Niner,
What a jolly good idea! Thank you.
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Old 09-19-16, 12:21 PM   #18
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Quote:
Originally Posted by Fubar2Niner View Post
It gives me great pleasure to provide Prometheus fantastic Mod in JSGME friendly from here;

http://www.mediafire.com/download/w1..._damage_mod.7z

Thank you Prometheus for your kind permission to link your work.

Best regards.

Fubar2Niner
I did a JSGME friendly version, as a mod, but you won the race! Many thanks!

Best regards.

Fitzcarraldo
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Old 09-19-16, 02:09 PM   #19
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Download on subsim is now updated and JSGME redy thanks to Fubar2Niner.
http://www.subsim.com/radioroom/down...o=file&id=5060

I am happy to see that people like this mod, if someone have any suggestion please tell so we can make it even better.



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Old 09-19-16, 02:10 PM   #20
fitzcarraldo
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Quote:
Originally Posted by Prometheus View Post
Download on subsim is now updated and JSGME redy thanks to Fubar2Niner.
http://www.subsim.com/radioroom/down...o=file&id=5060

I am happy to see that people like this mod, if someone have any suggestion please tell so we can make it even better.



Prometheus
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Must have for me.

Many thanks!

Fitzcarraldo
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Old 09-20-16, 11:09 AM   #21
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Quote:
Originally Posted by fitzcarraldo View Post
Must have for me.

Many thanks!

Fitzcarraldo
Same here Fitz, another promising modder in our midst

@Prometheus, you are gathering a fan base shipmate

Best regards.

Fubar2Niner
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Old 09-20-16, 11:14 AM   #22
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Quote:
Originally Posted by Fubar2Niner View Post
Same here Fitz, another promising modder in our midst

@Prometheus, you are gathering a fan base shipmate

Best regards.

Fubar2Niner

Greetings, Prometheus

This is very nice work. Do you think that you might be able to adapt this mod for SH4? It might go well with our FOTRSU project, that is if you would allow us to use it.

cdrsubron7
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Last edited by cdrsubron7; 09-20-16 at 11:32 AM.
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Old 09-20-16, 01:01 PM   #23
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Prometheus, great work on this one.

There was and older damage mod I had that also showed some internal damage too.
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Old 09-21-16, 05:16 AM   #24
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What I like with damage textures, is to have many. Every ship have "visual damage" controller, where you point what textures to use.
I give out different textures to different ships, and have good variety of hull damage visualisation.
So, this one will expand the diversity. Thank you, Prometheus!
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Old 09-21-16, 10:31 AM   #25
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Quote:
Originally Posted by cdrsubron7 View Post
Greetings, Prometheus

This is very nice work. Do you think that you might be able to adapt this mod for SH4? It might go well with our FOTRSU project, that is if you would allow us to use it.

cdrsubron7
If you can use this files for FOTRSU project go ahead, you have my permission to use them.

I hope that soon I will make update for this mod so you can check that as well.
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Mod for SH3 - Hull damage made by torpedo impact.
http://www.subsim.com/radioroom/down...o=file&id=5060
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Old 09-21-16, 03:19 PM   #26
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Quote:
Originally Posted by Prometheus View Post
If you can use this files for FOTRSU project go ahead, you have my permission to use them.

I hope that soon I will make update for this mod so you can check that as well.
Thanks you very much for your permission, Prometheus. Being as you made this mod for SH3 is there any adapting that needs to be done to use it with SH4? Also do you mind if one of our members takes a look at the files because there might be some changes required.
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Old 09-22-16, 06:33 AM   #27
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Quote:
Originally Posted by cdrsubron7 View Post
Thanks you very much for your permission, Prometheus. Being as you made this mod for SH3 is there any adapting that needs to be done to use it with SH4? Also do you mind if one of our members takes a look at the files because there might be some changes required.

I don't have SH4 installed on my pc now...
I think that SH4 have Damage_metal_a.tga and Expl_mask01_a.tga like SH3.

He can look at files and try to make changes but I think that it's better to be just inspired with what I made and then he can maybe made something better...

The most important thing to do is.
If you make some changes or come up with something new please share files with us in this thread.
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Mod for SH3 - Hull damage made by torpedo impact.
http://www.subsim.com/radioroom/down...o=file&id=5060
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Old 09-22-16, 11:42 AM   #28
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Quote:
Originally Posted by Prometheus View Post
I don't have SH4 installed on my pc now...
I think that SH4 have Damage_metal_a.tga and Expl_mask01_a.tga like SH3.

He can look at files and try to make changes but I think that it's better to be just inspired with what I made and then he can maybe made something better...

The most important thing to do is.
If you make some changes or come up with something new please share files with us in this thread.
I most certainly will, thank you.
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Old 09-24-16, 04:05 AM   #29
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Beautiful work Prometheus
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Old 09-24-16, 11:42 AM   #30
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Quote:
Originally Posted by max-peck View Post
Beautiful work Prometheus
Thank you max-peck.

Here is one new screenshot from torpedo testing.
I am trying some different things to make it to look even better so I hope that soon there will be improved version.

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Mod for SH3 - Hull damage made by torpedo impact.
http://www.subsim.com/radioroom/down...o=file&id=5060
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