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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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Sept update:
The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station. Artwork |
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#2 |
Chief of the Boat
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Onward and upward
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#3 |
Ace of the deep .
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
![]() A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again . |
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#4 |
Swabbie
![]() Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
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Hey guys,
just wondering if it's possible for us to contribute to the game in more ways then donations? Such as assets and voices and what not. |
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#5 |
Swabbie
![]() Join Date: Dec 2011
Posts: 11
Downloads: 12
Uploads: 0
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Hi guys,
I just started playing with the demo, and have to say, I'm very impressed ! I have "dabbled" with Unity in the past, but have never produced anything as "slick" as the current demo ![]() Some q's & comments : 1) It would be helpful if a note was added to the download page for the demo or (better yet a README) briefly summarizing what is working / not in the demo. 2)I.e. is the radio direction finder working ? When I rotate the "bearing indicator" of the "RDF" to match what I'm hearing on the sonar, the radio transmissions are not getting "silenced" 3) Periscope - Are there plans to add bearing indicators "inside" the periscope "view". I.e, a "bearing ring" It's a bit cumbersome now to have to keep RMB "exiting" the periscope view to see what bearing the periscope is aimed at 4) Map A "zoom reset (to max-zoom-out)" key / mouse click-combo would be handy. A "center-on-ship" key (i.e. if map has been panned away from the ship) 5) Speed indicator / direction indicator : I see there is a direction indicator on both the front and back of the ship. It would be useful to add a speed indicator near the back-direction indicator. It would useful to have the speed indicator also visible near the periscope's current bearing indicator Great work !, Keep it up ! Mike |
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#6 |
Swabbie
![]() Join Date: Dec 2011
Posts: 11
Downloads: 12
Uploads: 0
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I think the A.I. detection abilities in the demo are a bit "off".
On surfacing the ship from periscope depth, it takes ~10 seconds for the sub to be destroyed, presumably from an incoming destroyer shell? |
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#7 |
Born to Run Silent
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__________________
SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 10-22-16 at 07:06 AM. |
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#8 | |
Seaman
![]() Join Date: Apr 2008
Location: in this world
Posts: 42
Downloads: 9
Uploads: 0
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Last edited by Don_D_Dwain; 10-07-18 at 07:16 AM. |
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#9 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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#10 |
Seaman
![]() Join Date: Apr 2008
Location: in this world
Posts: 42
Downloads: 9
Uploads: 0
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#11 |
Gunner
![]() Join Date: Apr 2005
Posts: 95
Downloads: 8
Uploads: 0
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Was there or will there be a Kickstarter campaign for Wolfpack?
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#12 |
Sailor man
![]() Join Date: Apr 2008
Posts: 48
Downloads: 8
Uploads: 0
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#13 |
Born to Run Silent
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__________________
SUBSIM - 26 Years on the Web |
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#14 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Looking very cleaned up
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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#15 |
Swabbie
![]() Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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