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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
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I am in a IXB career, just got rammed by a C2 while at 12m periscope depth while attacking a convoy.
I received no hull integrity damage and minor damage to stern torpedo compartment and stern quarters only. Took 10 seconds to repair. ![]() Another test with IXB, a C3 at 12 knots rammed me at right angles....NO hull integrity damage??!! ![]() ![]() ![]() ![]() ![]() I have RuB 1.45 installed and NYGM crew management mod. I should think that this type of damage would be very severe, and at least have some hull integrity loss. ![]() Is it possible to edit the zones file or something to alter this?? thanks |
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#2 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
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The Hollywood Damage model will make your systems take more damage, and there will be more flooding, but not necessarily more hull integrity damage.
But the whole flooding dynamic of Hollywood is very exciting. I have had to save my boat a couple of times.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#3 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
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I downloaded Hollywoods damage mod. Was great for late war, as it made surviving a little easier. However, with this mod, I seemed to get less damage by collisions.
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#4 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
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What damage model does have SW mod(updated to 1.1)?
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Any ship can submerge.. Only submarine can surface! |
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#5 |
Stowaway
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Having a 7000 ton tanker ram your 1200 ton u-boat should put you on the bottom...period.
I would love to see this fixed. |
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#6 | |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
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![]() I was hoping one of the modders could suggest a edit of some file..... |
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#7 | |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
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![]() Quote:
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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To get better collision damage,
Your sub hit points has to be so low that everything such as dc will blow sub out of water. The whole damage model would need to be reworked in balanced. When this is done, everything including the DC, shells and ship damage etc etc will have to be rebalanced within the game. It is not immpossible nowadays ![]() I will run a simple test and let you know if it is succesfull or not.
__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#9 | ||
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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#10 | |||
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
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Can I ask what version you used and if others are getting this no damage period scenario because of Hollywood. By counts, you are supposed to take more damage with hollywood and sink via flooding yet still just maybe manage to escape. However, it has to be with the right DC settings and shell.
__________________
My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#11 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
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This is my KISS setup. I get damage, and lots of flooding. Did I mention how much I love the flooding?
SH3 1.4b RuB 1.45 SH3 Commander
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#12 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
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Don't think Hollywood has anything to do with it. I don't get any hull integrity damage with collisions. I just tried enabling Hollywood damage model to see if I would get any hull integrity damage from collisions.
As is, I have 1.4b, SH commander 2.5, RuB 1.45z, NYGM crew management, SH3 Battery fix, and a number of smaller mods for sound, and sky. From what Gouldjg wrote, it is a hardcoded thing..... I thought it would be a simple matter with the zon or zones cfg. ![]() |
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