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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
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No.
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#2 |
Swabbie
![]() Join Date: Aug 2016
Posts: 7
Downloads: 8
Uploads: 0
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#3 |
Stowaway
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Hi,
I tried this mod a few minutes ago. Well, against ennemy battleships, it's not easy, because you just have a very bad precision with the guns for a target further than 10 km, whereas the ennemy has an excellent one. So, I die everytime. How would be possible to increase my precision ? Thank you for any aqnswer! |
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#4 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
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I'm not on the pc.
There is a file in cfg folder where you can find "max angle" set a lower value. This evening I will be more detailed ![]() |
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#5 | |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
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![]() Quote:
1)SIM.cfg: [AI Cannons] Max error angle=5 ;[deg] Max fire range=18000 ;[m] (or what you want. I use 18000 becouse I use 20KM mod) Max fire wait=6 ;[s] [AI AA guns] Max error angle=6 ;[deg] Max fire range=5000 ;[m] Max fire wait=6 ;[s] 2) CrewAI.cfg ; Weapons. Cannon range 1=10000 ;[m] close range limit Cannon range 2=15000 ;[m] medium range limit Cannon range 3=18000 ;[m] long range limit AA guns range 1=2000 ;[m] close range limit AA guns range 2=3000 ;[m] medium range limit AA guns range 3=6500 ;[m] long range limit ;selection Cannon Selection Range=18000 ;[m] max range to contact AAGuns Selection Range=6500 ;[m] max range to contact Recomended Torpedo Range=2000 ;[m] max range to contact Recomended Deck Guns Range=18000 ;[m] max range to contact |
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#6 | |
Stowaway
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#7 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
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You have to consider that the experience of your crew makes the difference. However, from 18km, just few of hits have to hit the target. It is more realistic. In my mod each battle does not last less than an hour. If you see the screen I posted, you can notice that the battle start at 10.00 and after 50 min I was able to sink just a BB.
No, I'm not writing missions. As i told, I'm working on a warship mod, based on wac4.1. I made 80% but if I will not find a modder that helps me for a few things, it never will be released. |
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#8 |
Stowaway
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Hi Itadriver !
I'm working on a high polished Yamato. Do you want to make her a playable battleship ? I think you are the most competent here to do that ! ![]() What I've done so far : - reworked texture - added a big flag and a smaller one with detailed textures - improved and more historical anti-AA guns equipment - corrected sim parameters for all the guns (historical parameters such as fire frequency, load time, speed of rotation/elevation) - a new anti-AA shell with high power (fired from the main guns ![]() - revised all the types zones, and added fire effects What I'm planning to do: - improve a bit the 3D model to correct some (small) mistakes - add some japanese soldiers on the AA guns - make the ship playable ![]() ... and probably more ideas ! ... ![]() |
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