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Old 09-01-16, 04:38 AM   #1
itadriver
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No.
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Old 09-01-16, 04:54 AM   #2
Yaveton
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Originally Posted by itadriver View Post
No.
:c K. ;-;
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Old 11-20-16, 11:34 AM   #3
Kendras
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Hi,

I tried this mod a few minutes ago. Well, against ennemy battleships, it's not easy, because you just have a very bad precision with the guns for a target further than 10 km, whereas the ennemy has an excellent one. So, I die everytime. How would be possible to increase my precision ?

Thank you for any aqnswer!
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Old 11-20-16, 12:40 PM   #4
itadriver
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I'm not on the pc.
There is a file in cfg folder where you can find "max angle" set a lower value.
This evening I will be more detailed
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Old 11-21-16, 04:17 PM   #5
itadriver
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Quote:
Originally Posted by Kendras View Post
Hi,

I tried this mod a few minutes ago. Well, against ennemy battleships, it's not easy, because you just have a very bad precision with the guns for a target further than 10 km, whereas the ennemy has an excellent one. So, I die everytime. How would be possible to increase my precision ?

Thank you for any aqnswer!
In data/cfg folder change:

1)SIM.cfg:

[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=18000 ;[m] (or what you want. I use 18000 becouse I use 20KM mod)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=6 ;[deg]
Max fire range=5000 ;[m]
Max fire wait=6 ;[s]



2) CrewAI.cfg

; Weapons.
Cannon range 1=10000 ;[m] close range limit
Cannon range 2=15000 ;[m] medium range limit
Cannon range 3=18000 ;[m] long range limit
AA guns range 1=2000 ;[m] close range limit
AA guns range 2=3000 ;[m] medium range limit
AA guns range 3=6500 ;[m] long range limit

;selection
Cannon Selection Range=18000 ;[m] max range to contact
AAGuns Selection Range=6500 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=18000 ;[m] max range to contact
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Old 11-21-16, 06:35 PM   #6
Kendras
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Quote:
Originally Posted by itadriver View Post
In data/cfg folder change:

1)SIM.cfg:

[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=18000 ;[m] (or what you want. I use 18000 becouse I use 20KM mod)
Max fire wait=6 ;[s]

[AI AA guns]
Max error angle=6 ;[deg]
Max fire range=5000 ;[m]
Max fire wait=6 ;[s]


2) CrewAI.cfg

; Weapons.
Cannon range 1=10000 ;[m] close range limit
Cannon range 2=15000 ;[m] medium range limit
Cannon range 3=18000 ;[m] long range limit
AA guns range 1=2000 ;[m] close range limit
AA guns range 2=3000 ;[m] medium range limit
AA guns range 3=6500 ;[m] long range limit

;selection
Cannon Selection Range=18000 ;[m] max range to contact
AAGuns Selection Range=6500 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=18000 ;[m] max range to contact
Thank you for the tip. I've made as you say, but I notice no difference. My crew is still noob with long range fire. Definitely, SH3 is not the proper game to play with a warship ! But I like big battles between AI warships, it's nice to watch ! Are you writting some battle missions for SH3 ?
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Old 11-22-16, 03:29 AM   #7
itadriver
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You have to consider that the experience of your crew makes the difference. However, from 18km, just few of hits have to hit the target. It is more realistic. In my mod each battle does not last less than an hour. If you see the screen I posted, you can notice that the battle start at 10.00 and after 50 min I was able to sink just a BB.

No, I'm not writing missions. As i told, I'm working on a warship mod, based on wac4.1. I made 80% but if I will not find a modder that helps me for a few things, it never will be released.
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Old 01-18-17, 10:25 AM   #8
Kendras
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Hi Itadriver !

I'm working on a high polished Yamato. Do you want to make her a playable battleship ? I think you are the most competent here to do that !

 


What I've done so far :
- reworked texture
- added a big flag and a smaller one with detailed textures
- improved and more historical anti-AA guns equipment
- corrected sim parameters for all the guns (historical parameters such as fire frequency, load time, speed of rotation/elevation)
- a new anti-AA shell with high power (fired from the main guns )
- revised all the types zones, and added fire effects

What I'm planning to do:
- improve a bit the 3D model to correct some (small) mistakes
- add some japanese soldiers on the AA guns
- make the ship playable

... and probably more ideas ! ...

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