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Planesman
![]() Join Date: Sep 2004
Location: Olympus Mons, Mars
Posts: 184
Downloads: 115
Uploads: 0
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![]() Quote:
i'll do my best to answer in the absence of someone smarter. 1. Most contact is achieved through narrowband. Even though you may see a tracker on the BB sonar, its likely following a particular frequency line. Quiet targets, like submarines don't put out much broadband noise. I know you can mess around with detection values, but it isnt easy. I'm just wondering why you'd want to? 2. not quite what sure what you mean. are you referring to the 'refresh rate' of the sonar display on US Subs? I feel like that would be hard to change. 3. a torpedo set to passive will track a sound source that it's acquired when enabled. essentially it will ride the bearing of the sound source, but also match depth. depending on the mod you use, you mentioned LWAMI, some torps can be fooled with passive countermeasures. Sadly, DW only has seeker pattern (circle or snake) and doesnt include any sort of countermeasures logic, IE: Drive through vs Drive around. It also doesnt model the so-called "left-right tag reversal" of target discrimination and intercept of advanced torpedo seekers. (this was probably due to classified information and multi-player balancing) Hope i've helped at least a little. |
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