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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Navy Seal
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TMOKeys just institutes the TMO keyboard commands from about TMO 1.7, not the new ones from 2.5. It's almost the same keyboard commands as SH3 and that's where I originally came from. It also gives you direct F6 access to the attack map. Keyboard layout is just a matter of personal preference, so people should be able to use the layout they want, or even make their own. TMOKeys comes with a keyboard configurator program so you can do that! Beware of environmental mods. Because of the coding of the game environmental mods can result in screwey stuff like periscopes that won't lock on targets, changes in the balance between your ability to detect targets on deck or at the hydrophone station and crew detection, targets' ability to detect torpedoes and other unwanted effects. Personally, I've chosen to stay with the environment that comes with the supermods I use. With GFO that's the standard environment. 2. Night surface attacks are something of a problem with SH4, we not being any near as successful as real life. Now surface attacks with decks awash (sub at 30' for a fleet boat) can be done, even in TMO, if you have rough seas and darkness. In TMO I can get about 3000 yards from an escort before I'm detected. You should be able to do better in GFO. I haven't had a chance to try that yet. Bad weather and dark are your friends. And radar....
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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