SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-16, 05:10 PM   #1
BarracudaUAK
Captain
 
Join Date: Apr 2016
Posts: 520
Downloads: 33
Uploads: 0


Default Question about Deck Guns in SH4

I did a search for several different phrases along the lines of 2 deck guns, but found nothing.

I would keep searching, but it's time for work, so I'll just ask instead.


The "Museum" in SH4 shows the Balao with dual 5/25 deck guns.

Is this possible with SH4 on any boat?

Or is it a glitch?

it did it in 1.3, and I just installed 1.5 and it still shows the Balao with 2 deck guns, and 2 AA on the tower....

Barracuda
BarracudaUAK is offline   Reply With Quote
Old 08-02-16, 08:03 PM   #2
fireftr18
Ocean Warrior
 
Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
Default

In game, the Balao had two guns in late war. I'm not sure what date the upgrade came. If you get a Balao in early way, it won't have two guns.
__________________
Of all the forms of Martial Arts, Karaoke causes the most pain!
fireftr18 is offline   Reply With Quote
Old 08-02-16, 09:30 PM   #3
BarracudaUAK
Captain
 
Join Date: Apr 2016
Posts: 520
Downloads: 33
Uploads: 0


Default

ok, thanks for the info.

I looked at the .dat and .sim files for several boats earlier today and noticed a "M01" and "M02", but I wasn't sure if it was just to be able to swap the mounting location or not.

This gives me even more incentive to start blasting even more tonnage with the deck gun.

Thanks again fireftr18.

Barracuda
BarracudaUAK is offline   Reply With Quote
Old 08-03-16, 06:46 AM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

"I don't care whether you mount the deck gun fore or aft, so long as you put it on wheels so I can chuck it overboard."

Sam Dealey
SS-257
USS Harder
Rockin Robbins is offline   Reply With Quote
Old 08-03-16, 10:36 AM   #5
BarracudaUAK
Captain
 
Join Date: Apr 2016
Posts: 520
Downloads: 33
Uploads: 0


Default

I've noticed that you've quoted that several times in other threads...


I will say this:

As long as my submarine is reliant on the surface (i.e. diesel powered), I want a deck gun available.

And I don't care how difficult it is made, I WILL find the "you can't do that" for the game and I WILL do it, sucessfully.

Even if it is considered "wrong", "dumb", or "why the heck would you do that"?

In my experience, the more unpredictable your course of action is, the better off you will be. AND the more unfavorable, and therefore the less 'popular' (i.e. risky) your course of action is, the greater the odds of success, because your opponent isn't expecting you to do that because it is "suicide".
(especially with "brain dead" to "extremely dumb" AI.)


Rocking Robbins, I took no offense from your post,
nor do I intend any with mine.

As much as I like reading about history, and looking at the way things were done, and equipment used, I've always wondered 'what if'. It isn't enough to simply know that 'it worked', or 'how' it worked, but 'how do we make it work better'.

As far as games (or sims) are concerned, I always play them "as is".
Some consider it "gaming the game", but then again, playing "dead is dead" and then starting a new game is also "gaming the game". Because you know more than you did last time.

In SH3 I try to pick off the DDs and DEs first, then if they are distracted, I leave them while picking off the convoy, or if I get them all, I get the big ones (5K+), then surface and get the small stuff, then move on.

In AOD I wait in shallow water and go for the largest, then "bottom the boat", and wait for the escorts to loose me. I can't do that in SH3, deep water is life, but AOD, shallow water is best for me...

In SH4 I'm leaning toward the former... pick off the escorts, then deal with the convoy at my leisure.

And dual deck guns will help me do that even faster!

Barracuda
BarracudaUAK is offline   Reply With Quote
Old 08-03-16, 12:08 PM   #6
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,103
Downloads: 451
Uploads: 2


Default

The merchies seem to shoot back quite a bit more, and more accurately in SH4 though, so watch yourself. For the most part, your gun will be better than theirs, so keep your distance if you can. Just be ready for a few holes to get punched into your hide... :wink:
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 08-06-16, 02:49 PM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by BarracudaUAK View Post
I've noticed that you've quoted that several times in other threads...


I will say this:

As long as my submarine is reliant on the surface (i.e. diesel powered), I want a deck gun available.

And I don't care how difficult it is made, I WILL find the "you can't do that" for the game and I WILL do it, sucessfully.

Even if it is considered "wrong", "dumb", or "why the heck would you do that"?

In my experience, the more unpredictable your course of action is, the better off you will be. AND the more unfavorable, and therefore the less 'popular' (i.e. risky) your course of action is, the greater the odds of success, because your opponent isn't expecting you to do that because it is "suicide".
(especially with "brain dead" to "extremely dumb" AI.)


Rocking Robbins, I took no offense from your post,
nor do I intend any with mine.

As much as I like reading about history, and looking at the way things were done, and equipment used, I've always wondered 'what if'. It isn't enough to simply know that 'it worked', or 'how' it worked, but 'how do we make it work better'.

As far as games (or sims) are concerned, I always play them "as is".
Some consider it "gaming the game", but then again, playing "dead is dead" and then starting a new game is also "gaming the game". Because you know more than you did last time.

In SH3 I try to pick off the DDs and DEs first, then if they are distracted, I leave them while picking off the convoy, or if I get them all, I get the big ones (5K+), then surface and get the small stuff, then move on.

In AOD I wait in shallow water and go for the largest, then "bottom the boat", and wait for the escorts to loose me. I can't do that in SH3, deep water is life, but AOD, shallow water is best for me...

In SH4 I'm leaning toward the former... pick off the escorts, then deal with the convoy at my leisure.

And dual deck guns will help me do that even faster!

Barracuda
Well, my perspective is from TMO. If you try that stuff with TMO you will quickly find out that any armed merchant hits harder and more accurately than you can. Forget about any chance of engaging a destroyer. The only success I've had there is with a gunboat doing the jack-in-the-box.

Surface, shoot two and submerge. Shoot to another bearing from the target, surface, shoot two, submerge. Repeat until one of you is dead. Remember you must plug your average gunboat dozens of times to sink him. Usually one hit through the pressure hull and you're toast.

There's no such thing as the unexpected to the Japanese navy. They expect everything you do and never get excited or flustered. It's a very professional navy we're up against and doing the "unexpected" is only unexpected for us. After all, the basic Japanese strategy is direct frontal attack no matter what the odds. If you decide to go gunboating with a submarine that's exactly what they expect, because that's what they would do. In fact that is why with good submarines and much better torpedoes than we had they had poor success with their submarines.

It's not unusual in TMO to be sunk with the very first shot from 10,000 yards from a Japanese DD. Most times you don't get to shoot at them once. No matter how good you are, you can't win a battle where only the enemy gets to shoot.
Rockin Robbins is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.