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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
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I did a search for several different phrases along the lines of 2 deck guns, but found nothing.
I would keep searching, but it's time for work, so I'll just ask instead. The "Museum" in SH4 shows the Balao with dual 5/25 deck guns. Is this possible with SH4 on any boat? Or is it a glitch? it did it in 1.3, and I just installed 1.5 and it still shows the Balao with 2 deck guns, and 2 AA on the tower.... Barracuda |
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#2 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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In game, the Balao had two guns in late war. I'm not sure what date the upgrade came. If you get a Balao in early way, it won't have two guns.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#3 |
Captain
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ok, thanks for the info.
![]() I looked at the .dat and .sim files for several boats earlier today and noticed a "M01" and "M02", but I wasn't sure if it was just to be able to swap the mounting location or not. ![]() This gives me even more incentive to start blasting even more tonnage with the deck gun. ![]() Thanks again fireftr18. ![]() Barracuda |
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#4 |
Navy Seal
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"I don't care whether you mount the deck gun fore or aft, so long as you put it on wheels so I can chuck it overboard."
Sam Dealey SS-257 USS Harder
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Captain
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I've noticed that you've quoted that several times in other threads...
I will say this: As long as my submarine is reliant on the surface (i.e. diesel powered), I want a deck gun available. And I don't care how difficult it is made, I WILL find the "you can't do that" for the game and I WILL do it, sucessfully. Even if it is considered "wrong", "dumb", or "why the heck would you do that"? In my experience, the more unpredictable your course of action is, the better off you will be. AND the more unfavorable, and therefore the less 'popular' (i.e. risky) your course of action is, the greater the odds of success, because your opponent isn't expecting you to do that because it is "suicide". ![]() (especially with "brain dead" to "extremely dumb" AI.) Rocking Robbins, I took no offense from your post, nor do I intend any with mine. As much as I like reading about history, and looking at the way things were done, and equipment used, I've always wondered 'what if'. It isn't enough to simply know that 'it worked', or 'how' it worked, but 'how do we make it work better'. As far as games (or sims) are concerned, I always play them "as is". Some consider it "gaming the game", but then again, playing "dead is dead" and then starting a new game is also "gaming the game". Because you know more than you did last time. In SH3 I try to pick off the DDs and DEs first, then if they are distracted, I leave them while picking off the convoy, or if I get them all, I get the big ones (5K+), then surface and get the small stuff, then move on. In AOD I wait in shallow water and go for the largest, then "bottom the boat", and wait for the escorts to loose me. I can't do that in SH3, deep water is life, but AOD, shallow water is best for me... In SH4 I'm leaning toward the former... pick off the escorts, then deal with the convoy at my leisure. And dual deck guns will help me do that even faster! ![]() Barracuda |
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#6 |
CTD - it's not just a job
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The merchies seem to shoot back quite a bit more, and more accurately in SH4 though, so watch yourself. For the most part, your gun will be better than theirs, so keep your distance if you can. Just be ready for a few holes to get punched into your hide... :wink:
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"...and bollocks to the naysayers" - Jimbuna |
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#7 | |
Navy Seal
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Surface, shoot two and submerge. Shoot to another bearing from the target, surface, shoot two, submerge. Repeat until one of you is dead. Remember you must plug your average gunboat dozens of times to sink him. Usually one hit through the pressure hull and you're toast. There's no such thing as the unexpected to the Japanese navy. They expect everything you do and never get excited or flustered. It's a very professional navy we're up against and doing the "unexpected" is only unexpected for us. After all, the basic Japanese strategy is direct frontal attack no matter what the odds. If you decide to go gunboating with a submarine that's exactly what they expect, because that's what they would do. In fact that is why with good submarines and much better torpedoes than we had they had poor success with their submarines. It's not unusual in TMO to be sunk with the very first shot from 10,000 yards from a Japanese DD. Most times you don't get to shoot at them once. No matter how good you are, you can't win a battle where only the enemy gets to shoot.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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