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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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If you're scared to damage your dvd then don't use this mod. |
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#77 | ||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
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![]() Quote:
Quote:
![]() Even back in the first world war, Martin Niemoller was first lieutenant aboard U151, here is a quote from the book Pastor Niemoller "He had come to periscope depth and was taking a first all-round sweep through the lens. As he looked aft, he saw a vast grey wall - the next instant the destroyer rammed. Parts of a propeller were discovered embedded in the U-Boat's deck and from the underwater explosion , it was judged that the destroyer had torn her bottom off as she passed overhead with the result that the boilers exploded and she sank like a stone." There are certainly a lot of other instances where U-Boats have survived rammings with minimal damage, so it would be good if the damage could be varied, if it's possable. ![]()
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Sub captains go down with their ship! |
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#78 | |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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![]() Quote:
There is plenty of prior practice here: http://www.angelfire.com/games6/timeslip/morrow.html I would stop short of distributing the .exe by itself, but an auto-patcher is fine. |
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#79 |
Swabbie
![]() Join Date: Dec 2012
Location: Austria
Posts: 13
Downloads: 37
Uploads: 0
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Hey Guys!
Was this mod ever released? I would pay for it ![]() |
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#80 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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my other experiment is you go into the sub readme and where is the option of destroyed compartment to yes i change to no.....i will let you know if it works bettter this way
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