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Old 04-26-06, 05:15 PM   #37
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
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Quote:
Originally Posted by Observer

I'm not trying to be argumentative (or mean), I'm just trying to point out why reduced ranges in the battery fix mod are not realistic from a technical standpoint. I probably should have commented on this earlier, but I had hoped for a response from the developers to provide some additional support for my conclusions.

Not at all, Observer! Your comments were accurate and very constructive

I understand your point. Regarding the use of basic.cfg as opposed to the .sim files you are technically correct, but difficult for handling as a mod, if you know what I mean.

Well, I'll have to disagree with you about at which point the battery is considered empty. I say when "empty" and you say "when at 10%". From my point of view it actually doesn't matter. It's just a game.

It doesn't matter if you didn't post earlier about this. Better late than never...Which reminds me; do you happen to have *any* kind of data about this:

http://www.subsim.com/phpBB/viewtopic.php?t=51707

I'm sure you'll bring up something... My research was a faliure.
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