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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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I'd say scrap that feature of the mission editor altogether... its probably taking crap values from the database.
Your personal experience is much more helpful, also the acoustic conditions can vary *so much* that the mission needs to be extensively tested from the initial creation onward. Basically, start with the idea that the detections are going to happen around 10-15nm for modern subs against quiet subs and then work from there.
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