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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > oskich
Subsim <> How To Donate <> See The Benefits <> Support The Community
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#2 |
Gefallen Engel U-666
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oskich!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I think this project is exciting on many levels. To have a sub sim built by people who have genuine passion and love for the genre, and without having to deal with the commercial pressures applied by a company with a 25 man Dev team,is awesome. I'm also very pleased for Neal. He has invested so much financially and emotionally into subsim over the years, that to get to be a part of creating something like this is wonderful to see.
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#4 | |
Swabbie
![]() Join Date: Jul 2016
Posts: 8
Downloads: 0
Uploads: 0
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#5 |
Navy Seal
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As a guy much more interested in the American submarines than the German ones, I wish this were about American boats. But realistically, if this is to be a success, it must succeed in the European market. That means U-boats.
It's great to see Neal put his money and his body where his mouth is. It's great to see a team of programmers whose main interest is submarines, not FPV shooters. I love the idea of a cooperative game where players take stations in the submarine to perform those specific tasks. I think the key to making that happen is whether the guy with an hour to burn can jump to the sonar station of a boat already in action without disrupting the play of the other characters already there, and whether they can jump back out after they run out of time without disrupting the other guys playing in that boat. Guys with no life have to integrate in a positive way with guys who steal an hour from an otherwise busy life, popping in and out of the game. Both sets have to be equally happy to play. Looks like that's the direction you're headed! I hope you sell lots of games that people are dedicated to for ten years, and that you use some of the profits to produce a game about American submarines. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() Hope devs & Neal make this game moddable, so American, British, Japanese, Italian, Russian or "Surcouf" career will be possible to implement by modders and play.
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#7 | |
Swabbie
![]() Join Date: Sep 2016
Location: In a Underground Bunker in the UK
Posts: 8
Downloads: 0
Uploads: 0
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#8 | ||
Born to Run Silent
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Hi Steve, if you are in this thread it means we are moving in the right direction. ![]() Quick question, have you played the demo with three other players yet?
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SUBSIM - 26 Years on the Web |
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#9 |
Seaman
![]() Join Date: Aug 2012
Posts: 36
Downloads: 80
Uploads: 0
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Is the team keeping the 4 players concept? If i recall correct when listening to the developer Q & A it was mentioned that 5 or 6 might be the new minimum.
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