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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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#2 |
Ace of the deep .
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Quoted from Australian newspaper articles .
Sat 19th Dec 1942 Berlin radio now claims that Germany now has uboat tankers . Uboat tanker mission . Maybe a version of a Uboat tanker could be modelled . How fun would it be for 4 people trying to refuel other uboats that turn up ? Currents modelled , maintain proximity with other uboat via the engine station . Use radio operator to communicate with other Uboat . 2 people on deck to operate the fuel boom thing . OK , you mentioned in another thread fuel wont be an issue . What about some players can choose to play in 1 sub and a coop player can choose a milk cow . The milk cow has torps that can be loaded from the milk cow to any other uboat if torp slots are available . The torps are loaded via a boom crane . The boom replaces the deck gun . Maybe a milk cow is just a uboat that has the deck gun replaced by the boom crane . Would be fun to load torps onto another sub . For me a support role would be interesting . Wed 8th August 1945 Moscow Red Star revealed that a German submarine shelled Red Army posts on Rugen island . Reported that many small German vessels are still hiding in the Baltic sea . After shelling a vessel they disappeared into the fog . Use fog patches as cover in a hit and run mission in the Baltic in 1945 . Some sort of iceberg run like what was portrayed in SH3 trailer just for fun . Last edited by THE_MASK; 07-27-16 at 01:31 AM. |
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#3 |
Watch
![]() Join Date: May 2011
Posts: 26
Downloads: 11
Uploads: 0
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Does this confirm that the game will fundamentally be mission-based, rather than open-world patrols?
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In a submarine battle, you can be: on fire, underwater, under fire, & taking on water... simultaneously. |
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#4 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Yeap, no open world.
To avoid boring time of "patrol time" for non-captain players the campaign is planned as set of scenarios. Each scenario will be randomly generated mission based at scenario conditions (available weapons, escort efficiency, wolfpack activity, "surprises" like Q-boats or HK groups). It looks not so good in first view, but randomly generated missions have sense here (generally at Silent Hunter you met the contact and engine randomly decides what kind of ship / convoy it was). Not sure what happened if "captain" decides to avoid targets / escape mission. ____________________ Proposed missions: All the best scenarios were described by Neal. Hope the night surface attack will be more easy / safe / usefull than submerged attack how it is at Silent Hunter series...
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![]() Last edited by PL_Andrev; 07-26-16 at 12:15 PM. |
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#5 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
Uploads: 0
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For open world could you not set a course, real life players go about their real daily routine, with automated crew picking up hydrophone/radar/radio contacts and then notify all real players via email/sms when contact made. The boat then shadows automatically from safe distance, players agree to come online at certain time to take over controls and then treat as normal scenario. Would be pretty exciting to know your boat is traveling in real time and not knowing what/when you would encounter the enemy. Also you can retreat and back into automated mode. Something like that anyway.
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Tags |
campaign, scapa flow, wolfpack |
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