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#1 | |
Navy Seal
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So lets see if I understand it, low contemptment would first start as strikes and then explode into a provincial rebellion where a successfull crackdown would bring the situation back under control, aka people forced back to work on bayonett point ![]() |
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#2 |
Ace of the Deep
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That is how it should work. As a matter of fact, it happened in a French province. However, nothing seems to have triggered the mechanism of revolt in any other nation with low contentment, thus causing a downward spiral. As I said, this part of the game is bugged and hopefully, the patch (or in the meantime, our scripts) will fix it.
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#3 |
Ace of the Deep
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To my fellow noble and enlightened rulers of Europe,
it would appear that we are in a bit of a predicament. Our previous attempt at subduing rebellious citizens appears to have failed. However, we still have two possible solutions on the table:
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#4 |
Navy Seal
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I don't like both of them
![]() First one becasue I know it wouldn't do anything and second becasue it would crash the economy. It's so hard to get a game where supply and demand are represented and this might throw that balance out the room. I'm for first though. Even if it doesn't work it wont cause much damage. Here's a question: are strikes predetermined in lenght, maybe the contentment raise worked but strikes need to last at least (x) turns and would eventually stop. |
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#5 |
Rear Admiral
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Me neither.
If we have to do something if things don't get resolved in time it would be option 1 as I think option 2 is out of the question.
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#6 |
Navy Seal
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The way I had strikes was, that as soon as one province stopped another flamed up. So I suggest we wait so I can see if a strike will stop and if another one will begin.
When it comes to option 2, I'd rather give smaller nations with large resource locations some private capital and mfg goods, to start building sites to infuse the market with goods. |
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#7 | |
Ace of the Deep
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You are far too optimistic when it comes to the AI of smaller nations. China could be the world's silk exporter (despite its civil war), but it does not do anything. I also think that behaviour is to a certain extent scripted; plus in order to simulate interests of powerful states, local resources are not fully exploited so that European countries plus USA can build their plantations/mines there. Adding the buildings themselves might be more useful, but that does not differ much from just giving troubled nations luxury goods for sale. |
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