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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Hellas
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hello Subsimers,
is there a simple way to replace the origin node of the submarine model but all other nodes to remain in place ? (i tried to create a new node and make the origin node as child but it ctd): ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#2 |
GLOBAL MODDING TERRORIST
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If you want to move say all the water particles nodes at once?
Create a Child node to the main model then assign it as the water particles parent. Move that one node and all water particles will move with it. |
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#3 | |
Hellas
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![]() Quote:
i want to replace ONLY the origin node (see the pic,the node that is in the circle. at the left,on nodes's list, is the node in the frame). The problem is that i want all of origin's child nodes to stay in place *the water nodes that you see below this node (at the nodes's list) are not child of this origin node and possibly none of these nodes are used becuase the origin node containes all the water nodes (as child nodes) that are vissible in game
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#4 |
GLOBAL MODDING TERRORIST
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I'm thinking the reason it CTD is in the SIM file.
Once you create the new node? Change the cmdr_AIHumanSub, unit_Submarine, and wpn_SubTorpedoSys parent to the new nodes ID. Maybe that will give you a start. |
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#5 | |
Hellas
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anyway , thank you for the idea Jeff ![]()
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#6 |
GLOBAL MODDING TERRORIST
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That is indeed strange if you changed all ID's
Did you try removing all the other files except for the dat? |
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