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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Chief of the Boat
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That's interesting....where be da file?
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#92 |
Rear Admiral
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Sh3MissionEditorX2.exe? In my game directory.
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#93 |
Chief of the Boat
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Wasn't what I originally meant....never mind, my bad
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#94 |
Stowaway
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Hello,
Not sure if you solved this problem, but I just figured this out just now. After doing some searching, make your AA settings to application controlled in CCC. Even AF too, if you must. But for me, I run an HD 6850 and just changing the AA to application controlled did it for me. Good luck. |
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#95 |
Stowaway
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Hello all,
I don't know if this is the correct thread to post my question, and i'm sorry if it was not. I would like to know if my problem is just a known bug, or if it's just me doing something wrong ... ![]() So : i have created a mission with my submarine, and also a german airplane. The mission starts on January 1st, 10:30. The airplane appears the same day but at 11:00, 100 km away from my sub. I set : "evolve from entry date". But when i play the mission, the airplane doesn't spawn at all ....... ![]() ![]() What's wrong ?? ![]() Edit : if i do the same thing with a ship, the ship spawns ... |
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#96 |
Chief of the Boat
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Have you set the spawning parameter at 100%?
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#97 |
GLOBAL MODDING TERRORIST
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What Aircraft and what is it's Entry date?
Say your mission is set in 1940 and the entry date for the plane is 1941. The plane will not spawn. |
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#98 | |
Stowaway
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Hi ! Thank you for the replies.
![]() @Jimbuna : yes it was 100%. Quote:
In fact, after several attempts, i can see the airplane with "evolve from entry date", but not always, only 30 % of the time, although spawning parameter is on 100 %. ![]() Moreover, i've tried something else : i put a random generated group, with a spawning probability of 100 % every hour, from 5 to 12 o'clock. Well, most of the time, i see nothing. It just worked one single time on all my attempts. That's really odd .... ![]() Maybe the explanation is that my crew doesn't see it everytime ... even if the plane is just 500 meters high. I need to test more. ![]() |
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#99 |
Stowaway
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So, I have a huge problem.
I have added an airplane in my Campaign_SCR.mis file. It's spawned on January 5 (1944), at 7:30 (it evolves from entry date). I've created a single mission where my submarine is 230 km far from the spawn of this plane. The mission starts at 7:00 (January 5, 1944), and the airplane should pass right over me at 8:00. But in fact, the airplane never appear when I play the mission even if i wait until 12:00 ! ![]() What's wrong ??????????? Please, help me ! ![]() ![]() |
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#100 |
Stowaway
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Thank you for the links, but it doesn't help me. I don't have any problem with triggers. Just an airplane that doesn't spawn.
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#101 |
Stowaway
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So, here is the situation, with the airplane's properties :
The mission starts on January 1st, 1944, 12:00. The plane never appears .... ![]() What's wrong guys ? |
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#102 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
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"Validate mission" have you got error messages?
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#103 |
Stowaway
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So, after one hour of intensive tests, here are my discoveries :
I've tested with the mission beginning at 12:11, so one minute after the plane spawns. First test, the airplane appears (at 12:46) ! But not in the following tests... Then, i found that in fact, at time compression x256, the plane always appears, but never appears at TC x512. Then, i found that the plane always appears if TC is less than x512 after 12:33 only, or maybe a bit later (i didn't test all possible time values), but never if TC is equal or superior to x512 after 12:36 (10 minutes before the plane is spotted) even if you lower the TC a few minutes later, as 12:40. And then, i tested with the mission starting at 12:00 with TC x256, and magically, the plane appeared !!! Could you re-create this experience on your computer guys ? Here is the mission, I just don't remember if the Fw 200 is a stock game plane and with type=304 : [Mission] Title= MissionType=0 MissionDataType=0 Year=1944 Month=1 Day=1 Hour=12 Minute=11 Fog=0 FogRand=0 Clouds=0 CloudsRand=0 Precip=0 PrecipRand=0 WindHeading=60 WindSpeed=5.000000 WindRand=0 WeatherRndInterval=5 SeaType=0 Briefing= [Unit 1] Name=My Submarine Class=SSTypeVIIC Type=200 Origin=German Side=2 Commander=1 CargoExt=-1 CargoInt=-1 CfgDate=19380301 DeleteOnLastWaypoint=false DockedShip=false GameEntryDate=19430625 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=-686225.000000 Lat=5674870.000000 Height=0.000000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 2] Name=GE FW-200#1 Class=LBSFW200 Type=304 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 DeleteOnLastWaypoint=false DockedShip=false Loadout=Basic GameEntryDate=19440101 GameEntryTime=1210 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=true Long=-788600.000000 Lat=5673000.000000 Height=500.000000 Heading=89.144302 Speed=90.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 [Unit 2.Waypoint 1] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-686218.000000 Lat=5674868.000000 Height=500.000000 [Unit 2.Waypoint 2] Speed=90.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=-661400.000000 Lat=5674900.000000 Height=500.000000 [Unit 2.Waypoint 3] Speed=90.000000 Radius=0.000000 Loop=1 LoopProbability=100 Long=-673670.000000 Lat=5661754.000000 Height=500.000000 [EditorParams] InitLongOff=82935000.000000 InitLatOff=-14787000.000000 ZoomIndex=0 |
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#104 |
Chief of the Boat
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It has long been an established/accepted fact that the SH3 game engine can experience issues with aircraft spawning at a tc higher than x128.
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#105 |
Chief of the Boat
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Without looking for specific posts I can recall it being highlighted on many occasions over the years.
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