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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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If you've embedded a link in that image, it isn't working for me. Google managed to find your video though,
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#2 |
Girt by Sea
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Another interesting video - thanks for making this.
I saw your Lada video too - interesting you say to not have tubes flooded and equalized because of the increased noise. Cheers! |
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#3 | ||
Good Hunting!
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Yes! I found it very interesting, too. It makes no sense but that is what we were seeing haha. I was in a Gepard and my friend a Seawolf and he was stalking up close to me. I couldn't see him one second and then he flooded and equalized, but did not open the doors, and I could see him. Very odd! And this was sustained, they weren't just transients.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#4 |
Girt by Sea
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I guess it becomes a tactical decision too - I've done missions where I've set up a counter-detection trigger. I've snuck up close(ish) to another sub - as soon as I flooded tubes, the counter-detection trigger fired!
Changing depth and messing with the length of the TA has also set off the counter-detection trigger! ![]() That can make life 'interesting' if you're chasing a Kilo and you're within Shkval range! ![]() ![]() |
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#5 |
Born to Run Silent
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Cool video, FPS, posted on Subsim News section
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SUBSIM - 26 Years on the Web |
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#6 |
Good Hunting!
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Glad you liked it, and thank you very much!
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__________________
Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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Tags |
cavitation, dangerous waters, detection range, sound propagation |
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