SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-14-16, 01:42 PM | #691 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-14-16, 01:46 PM | #692 | |
Navy Seal
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Plus, it's the best shipping map I've ever seen in-game!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-14-16, 02:25 PM | #693 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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However I am pretty sure the plan is to include some sort of ISP type behaviour in the final release
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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07-14-16, 02:40 PM | #694 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Just thinking aloud here - but if anyone wants to pitch in any comments would be appreciated
I have found myself a little unsatisfied with the plain grey skins I have been doing As I was so impressed with Maddy's new destroyer skins, I tried the blue/grey colour he chose for the hull of his new DD models, gives it a bit of something I feel my neutral grey might be missing Check it out I feel it gives it a bit of contrast that the flat grey model is lacking in Then again - the flat grey non contrast may be just what they were aiming for - makes you less of a target I am sure I read somewhere that the IJN started using the blue/grey paint, but cannot find any references to non IJN units using this colour Then again - and especially with shortages as the war dragged on - maybe the ships just got painted with whatever happened to be in the shipyard at the time? How do people feel about me using the blue/grey instead of the flat neutral grey for the hull? Or - I could make two grey options - one flat neutral, the other blue grey?
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
07-14-16, 03:03 PM | #695 |
Officer
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Max, I really like the blue/grey color scheme. Definitely my favorite of these two. But is seems a little "modern" to me, just out of the shipyard condition. Some "modern" freighters or passenger ships could really benefit from this color combination.
I really believe that the plain grey, gives the merchants a more "weathered", sea-beaten, more authentic look. I also agree with your comment about war shortages. I know, I didn't help much with my post... I like them both. Billy. |
07-14-16, 03:20 PM | #696 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Hey - both is an option
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
07-14-16, 05:04 PM | #697 |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Have unilaterally decided what I am going to do
I remember RR telling somebody once (may have been Ducimus?), make the mod that you want to play If others want to play it - that is a bonus (I may be paraphrasing here) Seeing as my mod is an optional extra, rather than part of the base core, I have decided to follow his wise advice In Razzle Dazzle I had 6 skins per ship I now really want to add the blue/grey as an extra, but to balance up the roster have decided to add another green dazzle So we end up with 8 skins per ship For example - the Big Troopship will now look like this Civ skin - active from war start to the end of 1942 Plain neutral grey - active from war start to war end Blue/grey - active from war start to war end Grey dazzle 1 - active from June 42 to war end Grey dazzle 2 - active from June 42 to war end Plain green and buff - active from Jan 43 to war end Green dazzle 1 - active from Jan 43 to war end Green dazzle 2 - active from Jan 43 to war end I reckon this gives us just the right probability of seeing differing skins as the war progresses Up until June 1942 you have a 33% of seeing either the civ skin, the neutral grey, or the blue grey From June 42 until Dec 42 you have a 20% chance of seeing either - Civ, Grey Neutral, Grey Blue, Grey Dazzle 1, Grey Dazzle 2 From Jan 43 you have a 1 in 7 chance of seeing - grey neutral, blue grey, grey dazzle 1, grey dazzle 2, plain green, green dazzle 1, green dazzle 2 I have no hard facts to back this up but it feels right to me I know I said it last night - but I am going to repeat myself Tonight was an absolute pleasure Rather than force myself to load up textures - and give up after two skins - because I was struggling with software I hate - I put some Gillian Welch on the stereo, opened a few beers and just got on with it. It was very relaxing - more fun than I ever had doing the original Razzle Dazzle I actually really enjoyed myself Decent software makes such a difference Final news for today - I will have a provisional partial release ready for the weekend - probably Saturday It will only cover the Tankers, Troop Transports and replenishment ships. But I figure - let's test this as we are going along - rather than wait until I have done the whole thing Nothing major to look out for - but whilst making this I have seen a few ships in the museum appear with no texture at all! Which is because I made typos in the roster files I fixed the ones I saw - but there may be others
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon Last edited by max-peck; 07-14-16 at 06:06 PM. |
07-14-16, 05:51 PM | #698 | ||||
CTD - it's not just a job
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Gently now, gently... remember, a watched pot never boils. Just a spoon full of sugar keeps the medicine away, the medicine away. Just a sp... wait, sorry, wrong movie - and wrong words! "helps the medicine go down"... Don't forget the ~LOVE~ RR... Hook the wires up to the neck, check the connections to the lightning arrestors... good... zzKa-ZAP!!! - "IT'S ALIVE! IT'S A~LIVE!!! Boo-ah-ha-ha-ha-ha!!!! Quote:
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Edit: I'm in! Now I'm torn as to what to attack next... eh, core mod Sound folder wave files (btw, that's "wave", as in "wav" files, for Windows Audio Video file format), then the Museum audio. . Last edited by propbeanie; 07-14-16 at 06:29 PM. Reason: I'm in!... and an egregious historical error - forgive me Miss Poppins... |
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07-14-16, 06:37 PM | #699 |
Navy Seal
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Double double, toil and trouble
Fire burn and cauldron bubble Fillet of a fenny snake, In the caldron boil and bake Eye of newt, and toe of frog, Wool of bat, and tongue of dog, Adder's fork, and blind-worm's sting, Lizard's leg, and owlet's wing,— For a charm of powerful trouble, Like a hell-broth boil and bubble. Double, double toil and trouble; Fire burn, and caldron bubble. EEEEEEhehehehehehehehehehe! Uploading Fall of the Rising Sun Ultimate v.1Beta EN now. I haven't even played it. You get first shot!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 07-14-16 at 06:54 PM. |
07-14-16, 09:05 PM | #700 |
CTD - it's not just a job
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Booo-ah-ha-ha-ha-ha.... Nothing like a good wizard's brew... However, It's still downloading... If the last version was any indication, I'm probably about halfway through.... maybe.
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07-14-16, 09:06 PM | #701 |
Village Idiot
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RR,
Sent you a link to a little Tool you might find useful. And a quick search with 010 to assist you. Last edited by Jeff-Groves; 07-14-16 at 09:27 PM. |
07-14-16, 09:53 PM | #702 | |
Admiral
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I'm heading out of town for a couple of days. Wanted to tell you guys I've been going through the Museum and working on getting the ships in order. I think I have fixed the sound levels with the assets, making them more level with each other. Cut back the plane engines, increased the merchants and the like.
I've noticed many of the ships in their Roster/Sea/NationsName/NSS_Whatever.cfg don't have Normal Maps, or their Light Maps listed??? I'm not sure what to make of that? The assets seem to show relative well in the Museum....couple of issues like the German BB's reflection and the DD ZClass going black. But......I but a test mod together with the New Jersey (the one that didn't show its 16" guns in the Museum at first), in the test, it too is not showing its texture (shows black) even though its guns are fine. I don't get it.....yet. I'm thinking the .dat file of these ships may contain the Normal and Light Maps since didn't most, if not all of these, come from the Fotrs 2.0 (an sh4 v1.4 mod)? I'm just wondering if there's something wrong with this kind of importing or is it just a fluke that the New Jersey shows ok in the Museum, but not so well when its put into a mission?
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-14-16, 10:02 PM | #703 |
Village Idiot
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Most of the Units were early imports and have no AO mapping.
I've sent some info to RR that should help sort things out. I know why those weird reflections on the Bismark are happening and a fix was also sent for all the ships that may show that. |
07-14-16, 10:48 PM | #704 |
CTD - it's not just a job
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Cool beans Jeff-Groves.
CapnScurvy, have a safe trip, and hopefully it's for something fun. If you think the Museum issue is fixable on your end, I'll leave that be, since I have very little idea of what I'm doing in the config files for the individual ships, and it makes me a bit nervous thinking of doing that for this update to the mod. I'm fine with editing, mixing and recording audio stuff - no prob, but I have been known to put a negative number where it should be positive, and a one digit where the should be none... - Also, Capn, weren't you the one with the updated keyboard chart for your interior? I've gone back quite a few pages and can't find it, but we are adding a couple-three pages a day, and sometimes more, to this thread... Rockin Robbins, did the sound fix float to the top of the cauldron and boil away?... - CapnScurvy's stuff didn't seem to make it either. Easy enough to add separately though... I've done two single missions, and recorded one of those underwater explosions. I'm trying to go through the "save" of an earlier mission and get the explosion out of that one... Possible toobyu vid, if I can get it... |
07-15-16, 02:03 AM | #705 | |
Officer
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I hope the ships you're referring to are the Dutch Flower corvette and the German Z Class destroyer. They are the ones who appear black with no texture. I proposed earlier in this thread a visit to your Beauty Salon. Your mod gives unbelievable beauty to an already beautiful mod. This is a great accomplishment if you ask me. Being an optional extra, does not make it a "second class" mod. The whole FOTRS Ultimate Project is RR's child, based on optional, user enabled mods, as both our mods will be. That's its groundbreaking difference with other supermods. If someone does not like your ships, he can have the original FOTRS ones with a mouse click. Also, if he doesn't like the Maya not blowing up from a single torpedo, it's his choice. I followed Werner Sobe's Natural Sinking Mechanics mod from its first release. He was forced to introduce arcade keel shots after many user complaints that his ships were sinking too slowly. That is a BIG mistake in my opinion, a mistake that there's no chance I will make. That's where Double R's words are wise. Follow your heart and make what YOU think is good. The end user will decide how really good it is. He has a choice. Billy. |
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