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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Navy Seal
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First of all, they're a waste of torpedoes. You only have a few torpedoes on board to start with. Wasting them on no tonnage destroyers is not wise, even if you could hit them all the time.
But with TMO you can fire a torpedo down the throat with them on your tail and you wide open throttle, wait until they're 400 yards away. If you shoot one you have about a 50% chance of hitting them. If you shoot three then two of them automatically miss for zero tonnage. In TMO the DDs can sashay out of the way of torpedoes like a matador from a charging bull. You come up empty and they're 400 yards away coming like gangbusters. That first drop is deadly accurate no matter how you try to squirm out of the way. And in construction is Fall of the Rising Sun Ultimate with an AI module by Florida Sailor which we will label "Impossible Difficulty." If you want to be punished, this plugin mod will be designed to make you run for home crying to your mommy! ![]() ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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