![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Weps
![]() Join Date: Jan 2007
Posts: 355
Downloads: 17
Uploads: 0
|
![]()
Awesome news! So... question... should we (if we still want to put money toward this game) donate what we kickstarted to subsim or will there be a future pre-order link put up?
|
![]() |
![]() |
![]() |
#17 | |
Born to Run Silent
|
![]() Quote:
![]() Thanks for expressing your concerns, Rydog, I understand, there was some interest in a fictional history Swedish sub game, but not nearly as much as real history U-boats. With Swedish subs, even in a made up universe, sinking convoys of German merchants in the North Atlantic.... that's a stretch. I want to keep the Swedish campaign in the game, and the devs do too. Why not? Yeah, it will be fun to opt for a special mission where the King gives you a clandestine mission to give the German Navy hell. So we really will be polishing and finishing up the Swedish portion as we develop the U-boat version. I can't outline the specifics, we still have to work out what we think is best with what we can accomplish, but I think you will be surprised, and pleased. I want to point out, we are NOT changing the 4 man design, no sir, not at all. That was the magic that brought out a lot of players and we intend to keep it. We will be adding one important option, that is, a user interface where 1 or 2 players can access ship functions and play the game. And if players want to schedule a match where they can man 2 or 3 U-boats to locate, shadow, and feed on a massive convoy by the light of a new moon in the stormy Atlantic, that is going to be available. So, if you cannot find 6 or 7 guys, you can still have a great mission with 2, 3, 4, etc. Having scalability is very important to a good design and is a top priority. Best ![]() Neal PS: Moving to Sweden: no joke. I'm all in on this.
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#18 |
Lucky Jack
![]() |
![]()
I keep checking if I've overslept big time and it's April's Fool day again.
![]() Pretty exciting news and all the best to you Neal, if you are really planning on moving to Sweden (I believe it when I see it ![]() |
![]() |
![]() |
![]() |
#19 | |||
Born to Run Silent
|
![]() Quote:
Quote:
![]() Quote:
Thanks also for the other game suggestions, I will investigate them. If a game does it right, then I like to study it for keys to success. Yes sir, hold on to your $$, when the game is ready, we will put it on Steam.
__________________
SUBSIM - 26 Years on the Web |
|||
![]() |
![]() |
![]() |
#20 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
|
![]()
Any plans on releasing more details? Is Subsim/Sweeds on a 50/50 basis or do they have a bit more say knowing how game development works etc?
I understand keeping business CLASS however.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
![]() |
![]() |
![]() |
#21 |
Swabbie
![]() Join Date: Jun 2016
Posts: 6
Downloads: 25
Uploads: 0
|
![]()
Really glad to hear that the game got funded and that we'll have it here one day.
![]() When I first heard about this game, I thought: "Wow, is this like SH but with multiple people in one sub? Awesome!" We immediately downloaded the demo to try it. That's when I started to be skeptic about the fun that the game could offer. Sure, the idea of controlling the sub with bunch of friends is great. But how long can it last? The full game offered "a campaign". Thing is, it looked more like a number of separated missions which would probably be always the same, so the replay value would be pretty low. The reason why I like Silent Hunter is based primarily on the campaign it offers. You get a sub, massive scale map and almost 6 years of war to play with. In the newest dev update, it was mentioned that the U-Boat version of HMS Marulken will offer dynamic generated missions. Does that mean something like the campaigns in Silent Hunter? Or just the separated missions I mentioned earlier that would just get more randomized? I think there's a big potential in the Silent Hunter type of campaign and in the big variety of its randomized features (weather, day/night cycle, ships that you may come across, etc.) and it would be great at least as one of the playable game modes. But that could be just me.. I also agree about the opinion on difficulty (=realism). Adding the realism settings would be a good benefit, since the casual gamers would be able to play the game, while experienced sub captains would find it a challenge and would enjoy the authenticity and realism. Another gameplay feature that could be worth thinking about is including proper damage model and repairs of the sub. Imagine a following situation - destroyer attacks you with depth charges and damages the sub. Water starts flooding the interior. Some of the crewmembers must leave their stations to seal the cracks in the hull, repair some of the modules in the sub (engines and such) and perhaps place water pumps to pump out the water. (Or whatever they did IRL). Everything could be done using minigames. On the other hand, I realize that having this mechanic in such a small sub like the one that is currently in the game would be almost impossible. Other things that I suggest (other than those that were already announced): • Adding active sonar • Using sonar to measure depth below keel • Improving AI of enemy ships (Sometimes it felt really weird in the demo; eg. going 2,5km past a destroyer without him noticing us, and similar events, it just sometimes felt too easy) (I realize that most of my suggestions is just Ctrl + C from Silent Hunter, since it is the only series I've played so far, sorry about that.) I wish you the best of luck with the development and I am looking forward to any kind of news! |
![]() |
![]() |
![]() |
#22 |
Gefallen Engel U-666
|
![]()
HawkCZ!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#23 |
Pacific Aces Dev Team
![]() |
![]()
Bold move, Neal. Best wishes for every success with this venture
![]()
__________________
"You need to put your behind in the past". Kumba |
![]() |
![]() |
![]() |
#24 |
Swabbie
![]() Join Date: Feb 2015
Posts: 7
Downloads: 1
Uploads: 0
|
![]()
Really glad to hear about this, I had concerns regarding the potential of the alternate history idea. I'm not sure if I entirely believe if Onkel Neal is serious about the moving to Sweden part, but if that really is the case I want to hear how it goes initially... But anyway I'm happy to hear that Neal is going to be heavily involved with the process going forward, I have high hopes for this project.
Can't wait until the game goes up on Steam so I can get hold of the next build! |
![]() |
![]() |
![]() |
#25 | |
Nub
![]() Join Date: Jun 2016
Posts: 2
Downloads: 0
Uploads: 0
|
![]() Quote:
What I meant more specifically was concerning the accuracy of, for example, 3D models. If/when you get to modeling e.g. the actual (which is a bit more complicated than the current decoder), realistic usage would be fun to a point, but I wouldn't spend an entire week perfectly recreating its internal wires and behavior unless I was sure it would add to game play. Or, if you add a day/night cycle, a 24-hour cycle rarely works well in video games. But again, your call :D |
|
![]() |
![]() |
![]() |
#26 |
Gefallen Engel U-666
|
![]()
Zerim!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#27 |
Watch
![]() Join Date: Sep 2014
Posts: 22
Downloads: 15
Uploads: 0
|
![]()
An interesting development. I can't wait to see what surfaces.
![]() |
![]() |
![]() |
![]() |
#28 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
|
![]()
This is excellent news and makes commercial sense.
I had no intention of backing the project because I simply don't have an interest in the history of Sweden. If the Kickstarter still existed I would back it like a shot. Just please make a dynamic campaign without map restrictions. Ever since I have seen this game I kept saying to myself I wish this was set in the uboat war in the Atlantic. I couldn't believe it when I saw this announcement. Last edited by cherbert; 06-23-16 at 03:40 AM. |
![]() |
![]() |
![]() |
#29 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
|
![]()
Way to go Neal! I can't believe what I'm seeing! I just about did a back flip when I checked my email today.
![]() I was actually thinking that when the kickstarter inevitably failed we could pull the subsim community together and approach the devs with an offer to try and publish it through subsim with the help and input of this amazing community. I didn't suggest it because it seamed an outlandish idea...; and here you are going one step further! ![]() Absolutely amazing and massive respect to you! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
__________________
Serial pest |
![]() |
![]() |
![]() |
#30 | |
Chief of the Boat
|
![]() Quote:
![]() Nice one and all the best ![]() |
|
![]() |
![]() |
![]() |
|
|