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06-17-16, 08:08 PM | #1 | |
Seaman
Join Date: Oct 2009
Posts: 33
Downloads: 281
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Quote:
At the top of the post you mention the five mods, each representing a level of difficulty. Further down you mention 'Correct Mod Order' with additional mods. My goal is to play with TMO. Should I install all of the five mods? If so, where do I put the additional mods? Sorry if this sounds noobish, can you clear this up for me? |
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06-18-16, 04:58 AM | #2 |
Growing Old Disgracefully
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Hi rainiere
Code:
1. Stock/Vanilla 2. Webster’s GFO 3. TMOwTw 2.50 = RFB 2.0 4. TMO v2.5 5. Traveller Mod v2.6 Final for TMO 2.5 As you may have noticed I do not play the full TMO version but the lighter 'wtw' (with training wheels). This is a very playable version and is a bit easier. Gamers playing the full version of TMO usually add additional mods to make the game difficulty even harder, but its not for me! My current mod list looks like this. TMOwTw 2.50 < additional mods are in the documents folder wTw 2.50 Max Optics with Crosshair Webster's Eliminate Floating Plankton Eye Patch for TMO v1.7 < 4 versions in mod Bigger Better Protractors Convoy Routes TMO+RSRD < optional just a map Pacific Sound Mod Stop The Shouting wTw 2.50 Stock Sub Underwater Marker The full 'Read me text document' from wtw. This is not a new MOD, but rather a simplified version of Trigger Maru Overhauled 2.5 It is meant for the younger or casual player and was intended as a middle step between the stock game and TMO 2.5. It is only intended for use with Silent Hunter IV patched to 1.5 or the Gold edition. As many as possible of the features of TMO have been left in place, the improved graphics, the command structure and all of the fun changes made by TMO over the stock game. Here are some of the ways it differs from TMO: The boxes, tails and ship outlines on the navigation map are like stock. The Nomograph is gone. The Next/Previous Unit keys, < > are enabled. The enemy sensors are toned down a bit. Watch it, they are still very dangerous. The Thermal Layer is very strong. If you are under the layer you can run right under an escort at 1/3 ahead on Silent Running and they may detect something, but they will not be able to locate you well enough to attack. The Thermal Layer is your best friend. The Gramophone icon has been replaced by a ship draft chart. The buttons to work the Gramophone are on the bottom right corner of the chart. The clock is a gold 1939 Hamilton, because I like it. The deck gun loads in 4 seconds. The torpedoes are very reliable during the early war years and get even better after mid 1943. If you want to change back to the poorly performing torpedoes that were in use during the early war years, you can enable the Historic Torpedoes MOD in the Support Folder/Optonal MODs. The Sub underwater marker is back, sort of. It has been replaced by the wTw logo. There are MODs to remove the marker or change it back to stock in the Support Folder/Optional MODs The Captains desk photo is the iconic Betty Grable pin-up pic, again becuase I like it. Enable order. TMOwTw 2.50 Any Optional MOD, the order does not matter. RSRD, maybe. Credits: Firts and formost, Ducimus Rapax for his incredible piece of work. This MOD is mostly TMO with a few things hacked out. This MOD is a joint effort of Yooperbacker and dgrayson. Thank you Capt. Scurvy for your MAX Optics MOD This MOD is dedicated to an Old Jarhead who guilted me into doing it, so that he would have something to do while recovering from service related injuries. Get well soon Squid. Semper Fi! Peter
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06-18-16, 06:37 PM | #3 |
Seaman
Join Date: Oct 2009
Posts: 33
Downloads: 281
Uploads: 0
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Very clear explanation, thanks. I am 'unconfused' now!
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