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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
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A very important update that is in the works is manual navigation. This means a lot more work for the first officer, who will have to update the position of the sub and other ships manually on the map. A new station in the control room with the sufficient tools and equipment for navigation will be added as well. |
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#2 |
Born to Run Silent
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I got the chance to work with a very good crew tonight and successfully attacked a German destroyer! Yes, having someone to feed the TDC while the Captain makes the observations and calls out the range, speed, & AOB works great, man,it make the fire control setup pretty exciting, especially when you have three other guys counting on you!
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SUBSIM - 26 Years on the Web |
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#3 | |
Electrician's Mate
![]() Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
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![]() You may find me on one of these teamspeak servers: Subsim.com - subsim.teamspeak3.com WWII Battleground Europe, Allied, - ts.wwiionline.com:9988 Elite Dangerous, Gamers Cove - 82.21.87.49 |
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#4 |
Watch
![]() Join Date: May 2011
Posts: 26
Downloads: 11
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Certainly I was running around like a one-armed paper hanger when playing solo. Being able to assign an AI officer to the more routine stations will be very helpful even for multiplayer crews.
Unlike in SH, the periscope doesn't have an azimuth readout within the optics, and there's no way to rotate the periscope without your eye to it, so it's quite hard to visually locate a contact detected by other means. But once the target was in sight, I was able to set up a range, then point the scope just *ahead* of the target's actual position, so that by the time I could check the TDC's generated bearing, it would be on target again. Otherwise the lag between taking the bearing and checking/entering it on the TDC would cause the fish to miss astern. It is perhaps not a coincidence that I did *very* well at Maths at school. ![]() |
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