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Old 04-23-06, 06:14 AM   #11
booger2005
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Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
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Default Re: Torpedo Effects on already flooding compatments.

Quote:
Originally Posted by Vermin
When the second torpedo detonates in/on a compartment already partly flooded, you previously noted there may be catastrophic structural dame (or not).

However the shockwave would be transmitted to the adjacent bulkheads and would be almost guarrteed to at least spring them - )probably causing them to buckle or even collapse). Either way there would be significant flooding in adjacent compartments.

There is therefore a sound argument for having additional hits in the same spot causing flooding in adjacent compartments, regardless of the damage radius of the torpedo.

Whether this is possible to model in the game I do not know!

I have found the NYGM to be the most enjoyable (and as a U-Boat Kpt - frustrating!) DM. Sometimes I long for the days of insta-BOOM!

Now should I fire my last torp. at that cripple or go for another small one!

Thanks again for a great mod.


cuasing
Not only that, but if you somehow managed to get a torp though the hole left be the previous torp, it would detonate against the far wall inside the compartment and there would be a significant chance of blowing the ship in 2. Kretchmer did this to sink one of his aux. cruisers, not sure if it broke in two but it caused tremendous damage.

Anyway, I think you'll find in the NYGM readme that there is the same small chance for critical damage in a compartment no matter if its flooded or not, and since the chance is small, already flooded compartments are to be avoided in NYGM like the plague. Limitations of the game.
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