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Old 05-26-16, 05:37 PM   #10
Onkel Neal
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Join Date: Jan 1997
Location: Cougar Trap, Texas
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Yeah, like Steve said. It was a decent title, limited replay, and little less polished than what we would come to expect after SH3. Worth adding to the collection and playing, heck, like you said, there aren't many alternatives.

I get nostalgic when I see DC and SH2, those were the breakthrough games for me as a "journalist". I wrangled a phone interview with Rick Martinez, the Producer at the time. Exclusive! Wow, that was cool. And as time went on, I was sent beta copies of DC, but not SH2. Other members of SSI would confide in me details about Aeon missing their milestones for SH2 (Ultimation was making DC). Then SSI released Aeon, and assigned the game to Ultimation, with Troy Heere spending 18 hours a day writing code for SH2 to catch it up to DC. And then SSI was sold, and then sold again, and the games kept getting pushed back further and further I had started the Wolfpack League and it rocketed to 10,000 active, restless members in a year... And the player community was losing their minds over the delays, it was frustrating. And the devs invited me to Baton Rogue to help/watch the interactive videoing of the USS Kidd.

Man, I wish I could relive those days.
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