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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Navy Seal
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Ouch. The ONLY reason we whine about air patrols is time compression. That is one interesting article but reading sub reports is a much better analysis of what patrols were out there and how frequently they were seen.
Based on these, we don't have too many air patrols. Based on my , these air patrols are not dangerous, nor to they hinder your efforts to patrol an area to develop targets. Aim #1 of submarining is never to be seen by an enemy unit. #2 is never be seen by an enemy unit, and #3 is never be seen by an enemy unit. But in my video I allowed myself to be seen, resulting in the swarm from hell. They are not dangerous and can be dealt with routinely during the day or so they swarm you. If you're seen airplanes are called in from everywhere in range. This is sorta like what would happen in reality. When Tang was being harrassed by radar equipped planes, Dick O'Kane, left the area saying that they had become "the hunted rather than the hunter." Many captains, including Dudley Morton had standing orders that on sighting a plane the captain was to be called to the bridge ot observe and order a dive if necessary. Unless directly under attack the OOD did not have authority to dive. Why? Because sighting airplanes was a very frequent occurrence and submerging on every airplane sighting would render the submarine both unable to attack and to defend itself. Conclusion: there are not too many airplanes in SH4. Run a couple of days with TC off and see for yourself. Read the actual patrol reports. Those guys wished they had Ducimus' AirStrike.cfg file, but Lockwood told them to suck it up and fight the @#$# war.
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