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Old 04-22-06, 04:39 PM   #15
gouldjg
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Join Date: Mar 2005
Location: Manchester UK
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There is a 765 post long thread concerning the DD behaviour.

The various contributers discovered loads of stuff relating to the dangers and limitations of DD tweaking however that was before thermal layers and random/probability files came into play .

Due to the fact that I was busy and people started to lean towards IMHO too many unrealistic settings just to get a challenge, I decided to quietly drop out as my original aims were drifting away and I started to feel alone in my hopes

I will be revisiting this area after I have the master tweaking file up and running. The master file will allow faster testing to determine what settings seem realistic or not. Not only this but I will also gain control of other areas of the game to find that balance (I hear some saying this is mission immpossible lol I say nothing is impossible) 3 months ago we would have laughed someone out of the forum if he suggested thermal layers can be added to the game yet Hemisent has succeded in that.

As for my plan,

I will probably go back to original sensor settings and work up from there, however this time I will keep the crew levels to veterern from the begining. I am thinking that thermal layer is well implemented for possible escapes and relief, next will be the pin point DC drop but this will vary with the random.

I like the later modded sonar arc settings but will be tempted to add a little spice to them.

In my original test, I was getting good Hydrophone results which made charging in on a convoy quite difficult and stalking required more. At the moment I do not like the way I am able to steam in.

I am not fussed as long as it feels a little more historical based and adds a random factor of good/bad luck.

I do however, have little knowledge history on each piece of equipment and DC survivability.

All in all, I may not get the great solution but at least I would have tried my way. Either way, the master file will allow others to add slight variations to their models or better still try new methods. Even with a slight variation, the game will be better.

Damn I just realised I may be turning into a geek
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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