SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-15-16, 03:41 AM   #17
nsomnia
Weps
 
Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
Default

Weve got the angle problems solved without needing to code quaternions, still using eulers.

Working on completing the TDC now that thats fixed as well as drawing torpedo tracks, angles, headings etc. which will mean protractor/ruler functions etc.

My coding is getting better and better everyday the more I work with teh API to do these advanced concepts rather than script them.

Seriously big updates coming soon I was delayed 2 weeks by the rotation angles problem.

Got a guy modelling the engine room.

Characters will be kicking hot brass and loading shells into the deck gun.
__________________
Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
nsomnia is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.