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Old 05-13-16, 06:20 PM   #1
u crank
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Welcome to SubSim Benzin1973.
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Old 05-13-16, 06:50 PM   #2
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Hi Benzin1973, welcome aboard.

There is some data in your game intallation folder \data\cfg like airstrike, crewAI, sensors, sim propably changed by GWX. You may want to compare or replace them.
Plus there are two huge MIS data files in your campaign folder, where the general AI settings of the units are stored. GWX may have changed most rookie (1) and normal (2) settings to veteran (3) and expert (4).
You may want to start here (RND and SCR) and change all crew rating 3 and 4 down to 1 and 2.
(This will also change the late war behaviour of the units and you may stay the super hero you are in 1939 and 1940)

bacdafucup!
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Old 05-14-16, 09:46 AM   #3
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Old 05-15-16, 03:20 AM   #4
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Thank you for the warm welcome guys!

Mittelwaechter: thanks for the tips on modding GWX. Ibe looked into it but it seems like a lot of work is needed.
After thinking about it more, i decided i dont want to get caught on the "mod more than i play" condition again! (it happened before with an RTS game called Blitzkrieg, i spend more time modding it than playing it).

So i guess im gonna play vanilla SH3 at least for a while.
Allready made a couple of small mods to correct things i dint like about vanilla, made deck guns being man-able in slightly agitated sea (but not if too agitated), and also moded the fatigue model a bit. But thats it! im gonna just play now.

I do like the improved visuals on GWX & LSH but i wish they had a visuals / extra content ONLY sub mod, that gave me the extra goodies but left my gameplay intact.

Thanks guys!
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Old 05-15-16, 07:21 AM   #5
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Welcome to SubSim Benzin
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Old 05-15-16, 09:56 AM   #6
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Quote:
Originally Posted by Benzin1973 View Post
Thank you for the warm welcome guys!

Mittelwaechter: thanks for the tips on modding GWX. Ibe looked into it but it seems like a lot of work is needed.
After thinking about it more, i decided i dont want to get caught on the "mod more than i play" condition again! (it happened before with an RTS game called Blitzkrieg, i spend more time modding it than playing it).
Been there, done that...

The RND and SCR modifications are simlpe. Use the replace function of your notepad and replace all "crewrating=4" with "crewrating=2" and all "crewrating=3" with "crewrating=1". That's it. A job of 2 minutes and easily reversed by reinstalling the original unmodded files you have backed before.

Enjoy the game!
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Last edited by Mittelwaechter; 05-15-16 at 10:12 AM.
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Old 05-15-16, 10:10 AM   #7
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Quote:
Originally Posted by Mittelwaechter View Post
Been there, done that...

The RND and SCR modifications are simlpe. Use the replace function of your notepad and replace all "crewrating=4" with "crewrating=2" and all "crewrating=3" with "crewrating=1". That's it. A job of 2 minutes and easily reversed by reinstalling the original unmodded files you have backed before.

Enjoy the game!
Yep, i tought about that, but the problem is that if i do that, then all the game (even the harder late years of the war) will be a very easy. Just like in 1939 Correct?
I dont want it to be a walk in the park either, just not as ridiculously (ok, ok, "realistically") hard as it is on GWX.

hmm, maybe there is something i can do with the other files under cfg...
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Old 05-15-16, 10:15 AM   #8
Mittelwaechter
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When it starts to get easy you may reinstall the backup original GWX files.

Or you just modify the expert settings down to veteran.

The other files will force you to engage in more modding.
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Old 05-15-16, 10:41 AM   #9
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Bingo!
I think i found something quick & easy to do that might change the "whole" gameplay to near vanilla parameters...

Take a look at these parameters for vanilla in SIM.CFG:

Quote:
[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.03 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=15 ;[kt]
Noise factor=1.0 ;[>=0]

[Sonar]
Detection time=20 ;[s]
Sensitivity=0.03 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=30 ;[s]
Now check out the same ones in GWX:
Quote:
[Hydrophone]
Detection time=1 ;[s]
Sensitivity=0.04 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.75 ;[>=0]
Speed factor=20 ;[kt]
Noise factor=0.5 ;[>=0]

[Sonar]
Detection time=10 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.6 ;[>=0]
Speed factor=15 ;[kt]
Enemy surface factor=100 ;[m2]
Lose time=30 ;[s]
They seem to be rather diferent! and i take it these are the main ones that govern how detection works in the entire game?

There are other sections on this file, like [MECH] but i have no idea of what it does.
Maybe changing the parameters on this file (or just replacing it) for a vanilla one would have a major effect in making the AI more like in vanilla?
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