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#1 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
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Don't fire them. It costs renown to get the better crew members. As you do patrols, and have more activities, the crew members improve on skill. I'll start with crew members that have 10 or 15 at a skill, and after 3 or 4 patrols, they'll have 50 or more skill level.
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#2 |
A-ganger
![]() Join Date: May 2009
Location: North Carolina
Posts: 77
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I usually get a mod, drawing a blank which one I'm using, that removes the limit for officers and NCOs, I don't abuse it with tons of officers, but it does help get a nicely balanced and more realistic crew.
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"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!" -Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864 |
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#3 | |
Loader
![]() Join Date: Apr 2016
Posts: 84
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![]() Quote:
Isn't a 50 skill level rather poor? Most of my good crew members have 80-105 skill level in their primary skill catagory. |
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#4 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
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Yes, you are correct. I'm using that as an example of how skill level improves with a crew member's number of patrols and activity.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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