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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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what means "darkened ship" exactly?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#2 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
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Ships running under a neutral banner from one neutral country to another generally traveled well lit. Ships running somewhere that would be deemed sinkable by u-boats ran without any lights, in the hope that they wouldn't be seen. So Germany just assumed they were sinkable when they ran without lights. Ultimately, depending on which mods you run, you have to be somewhat careful in your target choices, especially in the beginning of the war. Good luck! ![]() |
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#3 | ||
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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i was looking and traslating, and i have some cuestion about torpedo setting: 1) whats exactly the port set from aug 39, isnt in text, 2) as you said if you change pistol type is not as tdc data, instantly. How much time could take it (playing as own players rules to simulate extract and reinsetion into the tube). 3)about the warming electric torpedos, in real operation, how time it would take? to emulate in game. thanks i found this Quote:
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 05-04-16 at 11:51 AM. |
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#4 | ||||
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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When the war started, the Germans did not have a pistol that was switchable between impact and magnetic. They were fitted at the base and could not be changed. A month later, they came out with a pistol that could be switched, but, as Dönitz stated, "The change-over of the pistols was always a task accompanied by much wearisome and often quite impracticable re-loading of torpedoes." Now to cover the other possibility that I see in your question, you may be asking me what the loadout ratio actually was. I never actually came across the ratio of magnetic to impact torpedoes in my research, but I got the impression that they had more magnetic torpedoes than impact as it was newer technology, and they really wanted that to work. So I am guessing it was somewhere around 60/40 to 75/25 magnetic to impact. I hope this answers your questions. Quote:
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Your quote gives me the impression that the temperature of the torpedoes could be maintained. However, I do know that the electric torpedoes had lots of regular maintenance that had to be performed on a daily basis, so I suspect the temperature couldn't be maintained while the torpedoes were being serviced. However, I do suspect that when they went into a combat situation, all servicing would be reduced and/or halted. And since temps could be maintained (at least from what I have gathered in your quote) my best guess is that there would be no need to actually simulate it in the game since the times don't really seem to be incompatible with the amount of time I usually use to position before attack. Hope this helps! ![]() |
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#5 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
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About electric torpedo, well, there's an article about launch tubes quick spoke about that, later I will try to find it. I think, the recommendation would be set no less than 2 sailors in tubes room every time if you have electric torpedoes, else one sailor. If you don't have an anyone for a time, wait almost 1 hour to shoot when you put they into the room again. Maybe a rule fit having almost 4 sailors into room to shoot. I think less than 4 couldn't be possible shoot it. I fiend little references about time.yt? It Said, a torpedo with maintenance, would need from 10 to 15 minutes. So a pistol change could take about 25 to 35 minutes, I think because it shouldn't be much complex than extract, change and pull into again. What you think?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... Last edited by Aquelarrefox; 05-05-16 at 04:58 AM. |
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#6 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
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I will add that from u-boat KTBs during the first 10 days of transit the U-boat would during a dive to A -30 ( 30 meters ) withdraw and "Level" torpedos ( for accurate Depth keeping of torpedos ) charge the batteries, degaussing with vasaline and Self-ventilate after charging for 15 minutes. This ventilation occurred in the tubes only. Also leaving for patrol Tube 1 was empty, tubes 2-4 were stored torpedos "not ready. 3 were stored Port. 3 starboard. 2 under the floor. And one air torpedo to be "quick readied" for opportunities for tube 1. Later I will post a link to some documents. For certain procedures. But like I said reading KTBs is very helpful as Kaluens wrote usually dived to A-30, Torpedo Maintenance. Das Boot accurately showed part of this procedure. At least tube 3 in this scene was a TI as they inserted Boat Air Supply.
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#7 | ||
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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![]() Quote:
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In addition to what you mention there were a host of other maintenance tasks to be performed for the boats, e.g. they had to dive every 24 hours and "trim" (level) the boat by transferring fluids fore and aft. The vast majority of this stuff is beyond the scope of this mod. I tried to put as much info into the players hands as possible such that they can make their own decisions on what to impose on themselves. Every person plays their own way, and I tried to give players as much freedom to implement stuff from the mod as they wish.So, when I made the mod, if I could find a way to effect the game, then I put it in the mod. If I couldn't, I gave the player the tools and info to make their own semi-informed decision. For me personally, I can't see myself implementing anything from this dive info into my gameplay as it would require me to dive for a period of time that ultimately would be a guess and...that's it. Considering we can compress time and distance is a mess because we use a cartesian map instead of a globe, I feel ok with not diving for a period of time every 24 hours without sacrificing any "realism" and/or opening a wormhole in the space-time continuum. ![]() |
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