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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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An easy way, but quite unrealistic, to watch through the extended camera
![]() But when more destroyers is over you, then it becomes complicated I think it is not possible to determine the exact time when it is safe to reduce speed |
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#2 |
Admiral
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Ivanov, you are completely right!
Truth of the matter is, there was no real way to avoid depth charging or ASDIC! Kaleun's learned through tragic mistakes of their comrades. You have to try different tactic and confuse the enemy. Going slow while a canister of death is falling towards you, to me, is suicidal! For the newbies, understand this, if you are pinged, you are seen. They know where you are and will continue to depth charge until you are dead, or they run out of charges. Going slow will not hide you. Being depth charges is a game of battery management, patience, and confusing manuevers! Good luck!
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#3 | ||
Gefallen Engel U-666
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anggono!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 05-01-16 at 04:58 PM. |
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#4 |
Swabbie
![]() Join Date: Dec 2013
Posts: 12
Downloads: 8
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@Aktungbby. Let me have the Johnny Black while I try the "sprint and drift" technique suggested by bstanko6.
Actually I speed up on the first explosion. My soundman didn't say anything about "Depth charge in water", he is not very smart indeed. @Fahnenbohn. I guess the post depth charge fizzle is not modeled in SH3 after all. ![]() Last edited by anggono; 05-01-16 at 11:43 PM. |
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#5 |
Chief of the Boat
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Your best chance of not being heard is to stick to 1 knot max but that does limit your maneuvering ability.
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#6 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
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I use an escape maneuver that works for me well.
Two ways you can be detected. Pinging off your hull. Has a short range of detection. Avoid this by keeping range and exposing minimum hull. Bow or stern, not side on. Sound detection. Has a decent range of detection. Keep at silent running 150 revs per minute when they are close. Revs per minute is the true way to measure the maximum noise you make and so highest speed undetected. Different class subs travel different knots at 150 revs per minute. It's the revolutions the props go at that determines noise, not sub speed, knots. Occasionally a destroyer will pass close overhead without dropping depth charges, as he's unaware you are there. Would be a bad mistake to go into flank speed, thinking he's on a run. So listen for charges hitting the water or the crew announce it or get to know how loud the ping is when he's directly above you. So lets say, you are being attacked by 2 destroyers. Both can't attack at the same time. One is closing in on you, while the other is a distance away circling for his turn. You are on silent running, the destroyer passes above and drops it's charges. Instantly you go to flank speed. Up to you if you do a turn maneuver, but this will effect acceleration speed. I personally go into flank and dive if I can. Keeping flank speed you follow the coarse the destroyer was on at attack, then note which way he turns. You turn the opposite way, 45 degrees approximately to get max speed/distance using his and your speed. Now, how long you keep flank speed is down to experience. But you drop into silent running when the second destroyers starts to close in. Usually straight after you have done your 45 degree course heading. I may be wrong, but I think the first destroyers props will keep you undetected when your very close behind. The second destroyer should attack the place where you went into silent running, followed by the first again etc. Having not detected you for a while, the destroyers will break attack and go into search mode. You must escape, fast as you can, before their search pattern picks you up again. This is most important when faced with multiple destroyers. Noise is harder to detect at longer ranges. So when the destroyers are a distance away, you can increase speed a bit above silent running, according to range. The amount of speed increase will come with experience. If one comes close, drop into silent running and keep stern pointing towards the destroyer. Happy hunting. Last edited by badwolf; 05-05-16 at 02:50 PM. |
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