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Old 04-25-16, 09:26 AM   #1
Mike Abberton
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From playing the Perry, the active sonar does washout with speed. You might still hear the "Ding" when a target gets painted, but it's impossible to tell where it is on the screen to be able to mark it. Sometimes you can hunt and peck to find it, but it's pretty tough even in searchlight mode.

Not sure if active washout affects AI platforms or not. They seem to ping away regardless of speed though (may just depend on the EMCON setting in the scenario), so still useful to do TMA on them.
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Old 04-25-16, 09:48 PM   #2
FPSchazly
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Quote:
Originally Posted by Mike Abberton View Post
From playing the Perry, the active sonar does washout with speed. You might still hear the "Ding" when a target gets painted, but it's impossible to tell where it is on the screen to be able to mark it. Sometimes you can hunt and peck to find it, but it's pretty tough even in searchlight mode.

Not sure if active washout affects AI platforms or not. They seem to ping away regardless of speed though (may just depend on the EMCON setting in the scenario), so still useful to do TMA on them.
Also, if you're going up against a human-played Perry in multiplayer, their active has an administrative limit of 20 kyds / 10 nmi. That is, their active station doesn't register detections beyond 20 kyds. And if you're playing as a Perry, the old adage of "your enemy can detect you from eight times further than you can detect them" is even worse because of this hard limit, doubly so for single beam or omni-rotational.
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Old 11-30-16, 03:30 AM   #3
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I know this is an older thread, but to add my two cents ....
One very important thing when using sprint-and-drift is to alter your course often. Sprint for maybe 5-10 minutes if contacts are close, or 10-15 minutes if they're far. If you have no contacts, you can even sprint for 20-30 minutes.
Then you make a radical course change, and check above and below the layer (if there is one) for a good 5 minutes each.
Rinse and repeat.
As others have said tho, if you have close contact, sprint-and-drift isn't going to be much use ............. BUT you can do shorter sprints, with more radical course changes.
Course and speed changes are going to mess up their firing solution. You can even put on light rudder, say 5 degrees or less, to give yourself a slight turn while sprinting. This will also mess up their firing solution. Also reverse that rudder now and then so you're kinda weaving a shallow "S" thru the water.
I've had good experiences using these methods. YMMV
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