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Old 04-22-16, 05:50 AM   #1
Fahnenbohn
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Would it be possible to add new foests types ?
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Old 04-22-16, 05:53 AM   #2
Fahnenbohn
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Are the sea types controlled in the same way ? With a .raw file ?
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Old 04-22-16, 07:47 AM   #3
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Quote:
Originally Posted by Fahnenbohn
Why have you made this ?
Just for experimentation. I tried quickly to make more types of terrains and seasons.
For example, when in north tropical zone is wet season, in the south tropical zone is dry season, and vice versa.

Quote:
Originally Posted by Fahnenbohn
Would it be possible to add new forests types.
Yes, but is lots of work.

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Originally Posted by Fahnenbohn
Are the sea types controlled in the same way ? With a .raw file ?
Yes. But according to some old posts in the forum, I remember, that I've read that something not work correctly there.
When the time comes, I will dig there, but for now I don't know.
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Old 04-22-16, 09:01 AM   #4
Anvar1061
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Thank you for your wonderful Russian! But why do not you upload your mod to download? Not all have to work with Photoshop and similar programs skills.
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Old 04-22-16, 11:09 AM   #5
Hitman
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Tycho: Is it possible to create a whole new world/map for SH3 like this?

I mean, is it possible to use for example a mercator projection map to create a new world for SH3 with it?
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Old 04-22-16, 04:39 PM   #6
Tycho
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Quote:
Originally Posted by Anvar1061
But why do not you upload your mod to download? Not all have to work with Photoshop and similar programs skills.
Because there is no mod. I just some days ago start just a quick experimentation with this. Now I need to do more precise TerrainTypes.raw, and I'll need many and varied textures, that I'll search and choose to my flavor.
But, because right now this is not my main activity on SH3, will take me a months until I'll come to that.

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I mean, is it possible to use for example a mercator projection map to create a new world for SH3 with it?
I don't think that this is possible.
All that above with TerrainTypes.raw and Terrain.cfg refers to how the game define where and when on the world, what textures to use for terrain drawing.
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Old 04-23-16, 06:32 AM   #7
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Hi, to lover of retro.

For starters, I think, you should find and look at old threads where answers on your questions are (may be).
At the beginning of 2006 year's ref, distinguished modder, published their work - Terrain Editor for SH3. I advise you to carefully read this topic and all subsequent, related, in SH3 and SH4 Workshops... where ref explains many things.
SH3 Terrain Editor - author ref:
http://www.subsim.com/radioroom/show...rain+Extractor
One of ref's replies:
http://www.subsim.com/radioroom/show...79&postcount=2
SH5 racerboy work:
http://www.subsim.com/radioroom/showthread.php?t=187355

Unfortunately I have not found my replica to racerboy... I found only 2 pictures:
 
In my explanation to the racerboy, I was talking that everything can be done using Photoshop:
1) load a Terrain Map (eg 4320_2160.raw);
2) Convert channel to indexed color mode;
3) load palette file Terrain.act as Color Table;
... and you can working with image... and so on.

Regards, Alex

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Last edited by Anvart; 04-30-18 at 07:04 AM.
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Old 05-06-16, 10:44 AM   #8
Fahnenbohn
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Quote:
Originally Posted by Anvar1061 View Post
Where you can download them? ... But why do not you upload your mod to download? Not all have to work with Photoshop and similar programs skills.
Hi Anvar. I plan to work on this me too, and to release my work with FBE v 1.2 (see here)

F.
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Old 05-06-16, 04:15 PM   #9
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Quote:
Originally Posted by Fahnenbohn View Post
Hi Anvar. I plan to work on this me too, and to release my work with FBE v 1.2 (see here)

F.
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Old 05-07-16, 11:52 PM   #10
foz
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Hi guy`s , just been playing SH3 with some mods , for a long time NOW?. Always crap`s me out , [ the only polite thing l could think of ] that they play-up crash ,etc , even on different OS , eg win xp -vista -7-8 -?.
ONLY time they don`t play-up is 1st install ,eg: vanilla-install , STD install , OEM install. ???? . , [ just like l say to my kids , did you see the original version of this its great ]. LIFE .
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Old 12-20-16, 05:53 AM   #11
astradeus
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Hello . I am testing new vegetation textures for sh5.
I am also shocked that the vegetation of the Mediterranean climate is not represented in the game and the very weak diversification of the vegetation in general. By doing research on the "TerrainTypes", I saw your subject. I notice that you have a good technical understanding of the subject. Maybe we could move forward this area of the game that has not yet exploited.

Some tests.

spring taïga and autumn taïga:





exemple texture full résolution :


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