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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Would it be possible to add new foests types ?
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#2 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Are the sea types controlled in the same way ? With a .raw file ?
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#3 | |||
Sonar Guy
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For example, when in north tropical zone is wet season, in the south tropical zone is dry season, and vice versa. Quote:
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When the time comes, I will dig there, but for now I don't know.
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If you ride like lightning, you're gonna crash like thunder. |
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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Thank you for your wonderful Russian! But why do not you upload your mod to download? Not all have to work with Photoshop and similar programs skills.
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#5 |
Pacific Aces Dev Team
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Tycho: Is it possible to create a whole new world/map for SH3 like this?
I mean, is it possible to use for example a mercator projection map to create a new world for SH3 with it?
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One day I will return to sea ... |
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#6 | ||
Sonar Guy
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But, because right now this is not my main activity on SH3, will take me a months until I'll come to that. Quote:
All that above with TerrainTypes.raw and Terrain.cfg refers to how the game define where and when on the world, what textures to use for terrain drawing.
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If you ride like lightning, you're gonna crash like thunder. |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, to lover of retro.
For starters, I think, you should find and look at old threads where answers on your questions are (may be). At the beginning of 2006 year's ref, distinguished modder, published their work - Terrain Editor for SH3. I advise you to carefully read this topic and all subsequent, related, in SH3 and SH4 Workshops... where ref explains many things. SH3 Terrain Editor - author ref: http://www.subsim.com/radioroom/show...rain+Extractor One of ref's replies: http://www.subsim.com/radioroom/show...79&postcount=2 SH5 racerboy work: http://www.subsim.com/radioroom/showthread.php?t=187355 Unfortunately I have not found my replica to racerboy... I found only 2 pictures: 1) load a Terrain Map (eg 4320_2160.raw); 2) Convert channel to indexed color mode; 3) load palette file Terrain.act as Color Table; ... and you can working with image... and so on. Regards, Alex P.S. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-30-18 at 07:04 AM. |
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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F. |
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#10 |
Soundman
![]() Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
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Hi guy`s , just been playing SH3 with some mods , for a long time NOW?. Always crap`s me out , [ the only polite thing l could think of ] that they play-up crash ,etc , even on different OS , eg win xp -vista -7-8 -?.
ONLY time they don`t play-up is 1st install ,eg: vanilla-install , STD install , OEM install. ???? . , [ just like l say to my kids , did you see the original version of this its great ]. LIFE . ![]() |
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#11 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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Hello . I am testing new vegetation textures for sh5.
I am also shocked that the vegetation of the Mediterranean climate is not represented in the game and the very weak diversification of the vegetation in general. By doing research on the "TerrainTypes", I saw your subject. I notice that you have a good technical understanding of the subject. Maybe we could move forward this area of the game that has not yet exploited. Some tests. spring taïga and autumn taïga: ![]() ![]() exemple texture full résolution : ![]() |
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