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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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#2 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Would it be possible to add new foests types ?
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#3 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Are the sea types controlled in the same way ? With a .raw file ?
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#4 | |||
Sonar Guy
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For example, when in north tropical zone is wet season, in the south tropical zone is dry season, and vice versa. Quote:
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When the time comes, I will dig there, but for now I don't know.
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If you ride like lightning, you're gonna crash like thunder. |
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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Thank you for your wonderful Russian! But why do not you upload your mod to download? Not all have to work with Photoshop and similar programs skills.
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#6 |
Pacific Aces Dev Team
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Tycho: Is it possible to create a whole new world/map for SH3 like this?
I mean, is it possible to use for example a mercator projection map to create a new world for SH3 with it?
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One day I will return to sea ... |
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#7 | ||
Sonar Guy
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But, because right now this is not my main activity on SH3, will take me a months until I'll come to that. Quote:
All that above with TerrainTypes.raw and Terrain.cfg refers to how the game define where and when on the world, what textures to use for terrain drawing.
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If you ride like lightning, you're gonna crash like thunder. |
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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F. |
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