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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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![]() Quote:
It doesn't take all that long to uninstall,clean up and reinstall SHIII so I don't bother keeping a copy like you suggested....and with all the practice I had yesterday I can do it in record time now. ![]() For the life of me I don't have a clue as to what was happening yesterday. If I had not done it several times before I would have just chalked it up to my being a dumbass. ![]() ![]() Like you doubtlessly read above the trawler fix was included in the 1.1 version so you are good to go there. So...how do you like the GW/NYGM/Unfied combo? I posted above my thoughts on it. I was ok with the loners but the convoy action became another story. I haven't had a chance at a convoy yet with the GW mod alone....maybe tomorrow I almost forgot this trick from the early days of SHIII so I'll do it now with an edit into this post: We were talking about doing the academy traing in a thread a couple of days ago. I had forgotten about this since it had been so long. You don't really need to go through the training to get the academy bonus credit....500 tons or 1500 renown points. All you need to do is look in the My Documets SHIII folder for the TXT file labeled "academy." Delete the text and copy and paste in it with: [PLAYER] Name=(insert your player's name here) Rank=11 Exam0=true Result0=500.000000 Exam1=true Result1=1095.000000 Exam2=true Result2=340.000000 Exam3=true Result3=1095.000000 Exam4=true Result4=1645.000000 You will find that you have graduated with excellent scores in all training categories. |
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