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Old 04-17-16, 02:30 PM   #1
desertstriker
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to add a picture you need to upload it to a image sharing site like photobucket or image shack, facebook sometimes works as well.
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Old 04-17-16, 02:40 PM   #2
Rick Fortens
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Quote:
Originally Posted by desertstriker View Post
to add a picture you need to upload it to a image sharing site like photobucket or image shack, facebook sometimes works as well.
Thanks a lot. I finaly put it in my profil in the Subsim site itself. Now, everybody can see it.

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Old 04-17-16, 04:04 PM   #3
desertstriker
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I forgot the last step (DOH!)
when posting to a thread there is a little bar with several things just above the textbox. click on the icon that looks like a picture with a mountain and sun/moon and post the image URL in it.
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Old 04-17-16, 05:18 PM   #4
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Our SHIII World is not elliptical like real earth. And in the scene.dat file for GWX for instance world diameter is only 99999.0 km in diameter. The Real Navigation Mod had some great information on work arounds. My interest is the Route "The Great Circle" moving into Northern oceans first before the western turn. Therefore a shorter distance to Halifax.
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Old 04-18-16, 08:18 AM   #5
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I wish we could have a mercator projection map for SH3 (Which we had in Aces of the Deep!), would make life much easier
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Old 04-18-16, 08:21 AM   #6
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Quote:
Originally Posted by mikey117us View Post
Our SHIII World is not elliptical like real earth. And in the scene.dat file for GWX for instance world diameter is only 99999.0 km in diameter. The Real Navigation Mod had some great information on work arounds. My interest is the Route "The Great Circle" moving into Northern oceans first before the western turn. Therefore a shorter distance to Halifax.
Hi!

The circumference of the earth in real life is about 40,000 km, so 99,999 seemed big enough.

Hope this helps!

Pablo
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Last edited by Pablo; 04-18-16 at 03:51 PM. Reason: Replace "diameter" with "circumference" -oops! :)
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Old 04-18-16, 09:53 AM   #7
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scene.dat have nothing to do with that, and there it is Earth Radius, in meters/10, in my scene.dat it is 2500000,0, but the world is still the same.

In SH3 world, length on every line of latitude is 360°x120km=43200km,
and every line of longitude is 180°x120km=21600km.

Rick Fortens, are you are able to change this dimension, or you just relocated the land?
What happen then with navigation map, you must also rework it, because if navigation map is not equal to the terrain....
Another thing that I can think of is climate zones file, you must rework it, to not be that the game draw some desert over East USA coast for example.
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Old 04-19-16, 12:40 PM   #8
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Quote:
Originally Posted by Tycho View Post
In SH3 world, length on every line of latitude is 360°x120km=43200km,
and every line of longitude is 180°x120km=21600km.

Rick Fortens, are you are able to change this dimension, or you just relocated the land?
What happen then with navigation map, you must also rework it, because if navigation map is not equal to the terrain....
Another thing that I can think of is climate zones file, you must rework it, to not be that the game draw some desert over East USA coast for example.
No, I’m not able to change this dimension; I think it’s impossible. Yes, I just relocate the land. But, I have already reworked the navigation map because I have reworked the terrain. The both maps are the same : It’s one and only map (and for me, by the way, it’s a big problem: it should’nt be). I have already re-introduced the north sea in the nav map AND in the terrain and navigate It. It’s working. For the moment I’ve just done the North sea, as a test, and because it takes a lot of time.

But, of course, coordinates system remains the same. Kiel, for instance, is no longer at the same coordinates. The north sea is no longer named "AN" in the Kriegsmarin planquadrat system. In fact, only the town of Greenwich remains at the 0 longitude.

But the distances are now correct. There are about 800 km between Oslo and Helsinki and no longer 1700.

As you make me remarked, I forgot the climat zone, but I think it’s fixable also.

Here’s my new Wilhelmshaven bay terrain in the nav map in the game :



Thanks for the answer.
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Old 04-18-16, 10:07 AM   #9
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Quote:
Originally Posted by Pablo View Post
...The diameter of the earth in real life is about 40,000 km...
What earth are you talking about?

Is there another one out in space?
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Old 04-18-16, 11:42 AM   #10
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Originally Posted by SquareSteelBar View Post
What earth are you talking about?

Is there another one out in space?
Actually, the diameter is about 41.8 except that's not in km but in millions of feet or about 12,000 km.

As for the original post, and just repeating really, yeah, we sim sub captains sail on Planet Cylinder, one reason (apart from the save/load issue) the sunrise and sunset times for a given coordinate are messy. As a result of this peculiar planetary design, the longitude lines are parallell in every Euclidian sense of the word and the distances get wacky when you go north or south of Equator..

I would be VERY interested in having a look at work done to make a curved world surface, if only for the North Atlantic, and, one can dream, the arctic ocean.
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Old 04-18-16, 03:48 PM   #11
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Quote:
Originally Posted by Von Due View Post
Quote:
Originally Posted by SquareSteelBar View Post
What earth are you talking about?

Is there another one out in space?
Actually, the diameter is about 41.8 except that's not in km but in millions of feet or about 12,000 km.
Ha! That's what I get for typing before awaking. The correct word was not "diameter of about 40,000km " but "circumference of about 40,000km."

Pablo
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