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04-01-16, 11:09 AM | #4666 |
Navy Seal
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Here's small tip although I can see that you are already very successful in your campaign...
I think that, just like in real life, you shouldn't rely too much on draft values from recognition manual. Instead, you should reduce your torpedoes depth for meter or two in order to compensate for any possible inaccuracy and the success will follow... . Torpedo explosion 1m bellow keel or right next to it will most of the time have the same outcome. Only Sjizzle can answer this but I really doubt that it is possible...Magui is completely different UI mod and it is totally incompatible with TDW NewUIs...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-01-16, 11:18 AM | #4667 |
Seaman
Join Date: Nov 2005
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04-01-16, 11:21 AM | #4668 | |
Navy Seal
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Quote:
I'll keep that in mind while deciding how to bypass the issue...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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04-01-16, 11:50 AM | #4669 |
Seaman
Join Date: Nov 2005
Location: Mother Russia
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I had the idea: that it is necessary to find a setting that is responsible for it at some distance LODs switchable between LOD1 and LOD2 and to increase the distance LOD1 to such an extent that the switch is no longer in sight.
Last edited by vova78; 04-01-16 at 12:52 PM. |
04-01-16, 12:33 PM | #4670 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
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It would be nice if uzo would not be so much influenced by waves.
This way I'm forced to submerge before attack even at night with calm sea while real night attacks was done primarily from surface by Uzo |
04-01-16, 01:58 PM | #4671 | |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
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Quote:
Is there any way to fix it!!? Pls do it to make night surface attacks possible, at least when the weather is calm.
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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04-01-16, 02:24 PM | #4672 |
Sonar Guy
Join Date: Oct 2006
Location: USA/Norway
Posts: 394
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04-01-16, 02:30 PM | #4673 |
Sonar Guy
Join Date: Oct 2006
Location: USA/Norway
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With this mod, on a dark cloudy night, at what distance do you attack? I was spotted 2000 meters away bow facing a convoy. How did they do that in 1940
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04-01-16, 02:34 PM | #4674 |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
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Me and palmic play on 100% realism and want this level also in the future cause 100% realism is the challenge. But it isnt 100% realistic how the uzo behaves at the moment.
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
04-01-16, 02:43 PM | #4675 |
Navy Seal
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I wouldn't agree on this...The UZO is coupled with the U-boat... I don't think that using actual stuff was any easier, especially if we know that U-boats were very unstable platforms...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-01-16, 02:52 PM | #4676 |
Sonar Guy
Join Date: Oct 2006
Location: USA/Norway
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But we all know the movement of the boat is just a little too much. Even in the bunker it moves up and down like a cork in a bathtub. It's just another Ubisoft flaw...
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04-01-16, 02:54 PM | #4677 |
Navy Seal
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So what is the problem then, U-boat movement or gyro stabilized UZO?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-01-16, 02:56 PM | #4678 |
Grey Wolf
Join Date: Jan 2014
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[REL]The Wolves of Steel - SH5 Megamod
I don't believe most of kaleunen submerged because of unstable Uzo, everything what's uzo usable now is checking particular bearing. When i have to attack with it on calm water i can't even measure optical height by large optic at +- 10 bearing. + i found boat starts to move much more after you start to use uzo (few seconds after that) i don't need to have this, but it seems to me a little much unstable now
Btw i don't think it was so unstable because of floating tanks on both sides. At least it should not move so much at 14 knots at 90/270
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Check my mods (Downloads tab) u-boats documentaries 1) Real navigation - target motion analysis cheatsheet 2) Real navigation - Perfectly controlled approach 3) Real navigation - How to prepare torpedo Attack with basic trigonometry Really needed: Learn RAOBF optical targetting Last edited by palmic; 04-01-16 at 03:04 PM. |
04-01-16, 03:08 PM | #4679 |
Navy Seal
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What you guys could do is to :
- try to use "Frendly deck gun waves" addon mentioned in FAQ section - experiment with your own waves settings located in SeaParameters.cfg file - Disable "no stabilized view" option in game settings But gyro stabilized UZO is a "no go" in Wolves mod...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-01-16, 03:15 PM | #4680 | ||
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
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Quote:
Quote:
That would be a good balance in my opinion. At the moment its only like no movement(realism settings not 100%) or full movement without any chance to aim. So every attack is in periscope depth, or who attacks with 100% realism setting surfaced without pressing "break" all the time?
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U-96 March 1942 - March 1943 * OLt.z.S. Hans-Jürgen Hellriegel |
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