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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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That's why I asked about mods, dunno if any of the supermods remove the decoys before a certain period in the war, or if conflict between mods will cause that. Other than having the launcher destroyed or running out of decoys, I can't think of anything else that would cause that symptom.
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