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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Weps
![]() Join Date: Nov 2012
Location: Canada
Posts: 370
Downloads: 44
Uploads: 0
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Heres a video showing my latest work: attempting to make working dials using only shaders and not meshes.
Depth meter measured in feet on bridge and conning tower shown as well as RPM speed up/down (lerp ease in/out function) change added. Havnt been doing much work lately but I've started working in C++
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads ![]() |
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