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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
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Also DD's move artificially fast in acceleration, they don't move all THAT fast in reality. 0-60 in 5 seconds, I doubt it
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#2 | |
Watch
![]() Join Date: Feb 2015
Posts: 15
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A Minekaze-Class Destroyer has 38,500 horsepower and 1,400 tons displacement if I remember correctly. A Balao-Class Submarine has 5,400 horsepower and weighs 1,500 tons (surfaced, running on diesels). |
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#3 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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Hi Sila, the reason I mentioned it is because, somewhere, there is a mod to 'correct' the speed of escorts/destroyers
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#4 | |
Sailor man
![]() Join Date: Mar 2016
Location: Charlotte, NC
Posts: 44
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![]() Quote:
I usually avoid a dual with any destroyer unless I have to fight. I have had a fair success rate hitting them in the nose if I can get lined up nearly perfectly either using the bow tubes or the stern. Problem is if the torpedo hits but is ineffective....panic ensues. |
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#5 |
Lucky Jack
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I use zig-zagging torpedoes.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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