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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#526 |
Nub
![]() Join Date: Jan 2016
Posts: 4
Downloads: 58
Uploads: 0
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hey all, newb lurker here in need of some help.
I'm having a tough time getting this to work, I follow the directions download it to my mods folder and enable it with JSGME but I get nothing when I start a patrol, just the original sounds. I'm using GWX3.0. I appreciate any help. |
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#527 |
Sea Lord
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Did you turned on german voices on options menu in Silent hunter 3?
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#528 |
Nub
![]() Join Date: Jan 2016
Posts: 4
Downloads: 58
Uploads: 0
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#529 |
Nub
![]() Join Date: Jan 2016
Posts: 4
Downloads: 58
Uploads: 0
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Still nothing, I'm stumped here. Is there any way to manually set it up? I'm wondering if jsgme isn't working.
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#530 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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I think your problem comes from a common error : check in the MODS folder (in SH3 folder), that when you open your Thomson folder, you have to find directly the data folder, in which there is the sound folder, in which there are the sound files. Also, you have to unzip the Thomson folder before adding it in the MODS folder. Then, don't forget to re-enable the Thomson mod with JSGME. Good luck ! F. |
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#531 | |
Nub
![]() Join Date: Jan 2016
Posts: 4
Downloads: 58
Uploads: 0
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Thank you! Awesome mod! This community is really great, I never figured there'd be people playing SHIII still. |
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#532 |
A-ganger
![]() Join Date: Sep 2009
Location: Kazakhstan
Posts: 77
Downloads: 483
Uploads: 0
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Well, the mod seems to work, but there are over 40 types of 'creak n groan, there which I never seem to hear as I go deeper and deeper.......I just get files 11 to 15 which are in the original SH3. I tried deleting them to see if the others would appear but then I got no creaking sounds as I went deeper. Anyone know how to get all those great 'creaks n groans' of the hull under pressure into my game....?
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#533 |
Sea Lord
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Maybe something is conflicting with thomsens sound mod
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#534 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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The Problem when deleting files if they are default. And they are gone you have to reinstall to get them back. The extra creaks and groans are definitely depth related. You have to dive very deep to hear them. If your Boat can take the depth ( deeper than 200 meters ) also there is an extra file that makes them work with the extension .dsd that has to be in there.
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#535 |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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The next time you reinstall, make a copy of clean SH3. That'll help mitigate problems if you ever need to go back to a fresh copy.
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#536 | |
Watch
![]() Join Date: Apr 2016
Location: UK
Posts: 27
Downloads: 131
Uploads: 0
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Hi all!
I have just downloaded version 3.2 of this mod and am looking forward to trying it out. The problem is, I also have GWX 3 and I want to enable "Integrated Orders" but I get an error when trying to enable it via JSGME: Quote:
I would very much like to use IO, but I also want the new sounds, can someone help me please? ![]() Thank you for your time. |
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#537 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Hi, see item 5 on page 1 :5) Thomsen, when I enable your sound pack...
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#538 |
Watch
![]() Join Date: Apr 2016
Location: UK
Posts: 27
Downloads: 131
Uploads: 0
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#539 |
Bosun
![]() Join Date: Apr 2015
Location: Depth charged 180m below
Posts: 62
Downloads: 207
Uploads: 0
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Would this work for LSH3?
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#540 |
Growing Old Disgracefully
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Hi flyer
In my experience no. It messes with the Eprobungstelle test mission. Your test mission starts in Stralsund but your boat is thousands of miles away in the Pacific Ocean. It may work if you enable it after the test mission, so may be worth trying that. Peter
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