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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Thanks, HanSolo78.
![]() If you want look video from not published mod for GWX... Link: http://www.mediafire.com/download/7k...I_Crew_GWX.mp4 Regards, Alex.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#2 |
Sea Lord
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Thx, watched it already yesterday and in the evening today I just ported your invention to some more detailed subs for my WAC release
![]() ![]() Looks really awesome compared to the old soulless ghosts! ![]() |
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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This mod is not complete and already is outdated... and there is addition to such type of mods... the working title is "_HarborCrew_"... and looks aproximately like in this video:
http://www.mediafire.com/download/y7...HarborCrew.mp4 Video is updated.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-19-16 at 05:11 AM. |
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#4 |
Sea Lord
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I see I will have to edit my crew on deck mod in the future .. but.. animations are more comlpex to edit than some simple 3d models with wings3d.
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
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In the last video I used standard idle/waiting animations... the only thing left to rebuild these animations for body without badges and awards, because game engine does not operate with the "AI body". Review video carefully.
For other needs to build own new animations... maybe in Blender..? P.S. In addition my mod has a peculiarity... "Deck crew" will appear on the deck only in a radius of approximately 200 meters from the Orchestra (main point of a Harbor) when the submarine gets status InHarbor (or InHarborNeutral).
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-18-16 at 04:09 PM. |
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