![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
|
![]()
Great news, gap!
I have just sent you a pm! Cheers, LGN1 |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
Thank you LGN1, I have read your pm. By the way, I took the liberty to advertise this project on the subsim FB channel:
![]() https://www.facebook.com/groups/2599.../?notif_t=like |
![]() |
![]() |
![]() |
#3 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
![]()
Did you manage to create the animations of the 3 charges thrown in the airs ?
|
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
|
![]()
I guess this is hard to tell since it depends on the destroyer's ability to determine the submarine's position correctly. It would be hard to know whether the destroyer has an accurate fix on the submarine.
![]() Maybe it doesn't depend on the relative position of the two vessels, at all. Could it be that the destroyer drops its depth charges a few seconds after it loses contact with the submarine? ![]()
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
![]() |
![]() |
![]() |
#7 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]()
I see what you are getting at. This is an intetesting idea: if the game took thrower's and submarine's relative positions as reference for firing the DCs, we could move squid launcher's hardpoints (on the escort models) forward, and accordingly move throwers' nodes/meshes backwards. This way we could trick the game into using a k-gun as an hedgehog. Nonetheless, as noted by tomfon, it is possible that dc racks/k-gun's position on the ship are not considered at all. This can be discovered only by testing.
|
![]() |
![]() |
![]() |
#8 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|