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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
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Let us know if that works. It's easier to experiment with distances that you know, like in the Torpedo training mission. Or is it working for you now?
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SH3 Guide: S3G by BLITZKR!EG Currently - SH5 TWoS - SH3 GWX + MaGui and more - SH3 LSH 2015 + Ahnenerbe's Gui |
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#2 |
Admiral
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1) Identify target, bring up the ships identification page on the GUI
2) Do your speed calc 3) Zoom in to 12x,line up the horizontal line with hull of ship. Note: if you use 6x you have to double your numbers and could get confusing. Simply count vertical ticks to top of ship mast and place this number (inner numbers closest to the cross hairs on the middle movable ring) on the 90 degree mark that is located on the inner most fixed ring. Read up the ship mast height from the identification book, find this number on outer most fixed ring and the outer middle ring number is the range! 4) Now the AOB! Slide the range number you found, to the length of the ship (found in identification book) by clicking and dragging the middle ring(range) and lining the range number to the ship length(outer fixed ring). Now, count horizontal marks, I just count from the crosshairs out to the bow of the ship and multiply by 2, or if you prefer count marks from bow to stern your choice. Take this number, find it on the inner numbers of the middle movable ring(do not move the middle ring!!!) and wherever the number is, read the inner fixed ring... That is your AOB! It's learning curve. I'm not good with pictures. If anyone wants to post pictures with this be my guest. I suggest practicing at the naval academy many times. The ship that is in front of you and is not moving at the academy is around 780 meters with an AOB of around 33. Practice lining up your rings to get these numbers. That's how I got good at it. Before you know it you will be a pro.
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#3 |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 44
Uploads: 0
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Ohh guys, this 2x at mast hegit is worked, and thank you very much for this instructions!!!
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#4 | |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 44
Uploads: 0
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I see you play with LSH and Ahnenerbe WideGui 1920 x 1080 mod, but how? If i activate them, My carrier spawnpoint always wrong, I always spawned near Africa. Why? ![]() |
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#5 |
Officer
![]() Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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Hi szolnok95,
No idea why that would happen. Were you at sea when you activated Ahnenerbe's mod? Were you at port or did you start with a new career? Did you try running through any of the tutorials or single missions to confirm the mod was working properly? Also, are you using un-modded LSH2015? Or did you add any mods after? You may also try adding a post to the LSH mod thread or Ahnenerbe mod thread. I actually know very little about the LSH mod's technical stuff, because it all just worked and I didn't have to do any digging. Ahnenerbe's mod, I did a little digging on to change a few things, but I didn't see anything in the mod that would affect ship location. My mod list for LSH2015: _LSH3-2015__FULLVERSION _LSH3-2015_ATM_BlueWater-SunFix _LSH3-2015_SLS_SpecialEffectsBig _LSH3-2015_HistoricalMessages _LSH3-2015__Patch_HSIE-V16B1 Ahnenerbe WideGui 1920 x 1080 Final
__________________
SH3 Guide: S3G by BLITZKR!EG Currently - SH5 TWoS - SH3 GWX + MaGui and more - SH3 LSH 2015 + Ahnenerbe's Gui |
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#6 |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 44
Uploads: 0
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tdc |
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