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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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I have not made an RFB plotting mod so far, simply because I hate RFB's system ("Hey, all the contacts vanished!!!" "Sir, you're standing too close to the plotting table, back off three feet and you get the diamond contact marks back") because it's just a complete travesty. Better just to go into the options and turn all map contacts off.
Then Ubi (without snickering, mind you) had the unmitigated gall to call these "realism settings." It's like having a realism setting for a driving game where you have a paper bag over your head. You lose the value of the radar, sonar....it's a difficulty setting but realism doesn't live there. Real sub captains have plotting teams. They plot all visual, radar and sonar data on the map so the captain can use the information to make good decisions. No submarine captain in history ever conned his submarine with a paper bag over his head. "Realism setting" Don't make me barf! ![]() But is wouldn't be difficult at all to make an RFBPlot mod, which would layer on top of ISP to restore RFB's very.......interesting.......(retch) plotting system. Don't worry, I was equally negative when they were developing the abomination. It was why I developed TMOPlot and EZPlot (don't use that, use EZPlot 2 which is compatible with ALL MODS. People weren't happy. If you just want plotting positions as position dots, it's TMOPlot you want. If you want ship silhouettes back you want EZPlot 2.0. Both are links in my signature. If enough people demand RFBPlot I'll be glad to make it. But this is the first thread in five years where somebody had anything nice to say about the RFB plotting system. On the drawing board is an intermediate plotting system between stock and TMO where you have silhouettes but they are the same small silhouette for each type of contact. Don't know whether it will be a small boat silhouette or an arrowhead--haven't got that far yet. The idea is to have slightly more information than a position dot but not let you ID the target or get course and speed from the plot.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 02-09-16 at 11:22 AM. |
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#2 | |
What's happenin' Cap'n'?
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Only the best sonar operators could tell range from sound, you have to ping it to get range. The sonar lines should be much shorter or maybe just used to show direction and not a rough range. Oh well, I guess we can only wiggle with the room the game engine gave us. I'm working on a mod that keeps aircraft contacts on because I like to play with map contacts off, but I just can't stand it when the radar operator can't tell between a ship and an airplane! I have to stop every two minutes and check the radar and by then the airplane is in visual range. Maybe I will add a hydrophone line tweak as well. Also, maybe I am wrong, but I thought that the early aircraft radar couldn't tell direction, just that something was there? But they still show up on the map to track just like the late radar that could track aircraft.
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USS COPPERFIN
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