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Old 02-06-16, 03:34 AM   #1
james_nix
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radar Trying to figure out a way to make contacts disappear in periscope view

On the map I mean. So if I am on the surface map contacts will be there, but if I submerge, they will disappear. I have an idea that would simulate the tracking party on the surface, but since only you can see with the periscope they would be removed from the map.

I play with the subsensors sim file with sensor depth, my theory would be that the visual sensor (periscope) wouldn't activate until a certain depth but that didn't work. Any ideas?
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Old 02-06-16, 06:07 PM   #2
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Originally Posted by james_nix View Post
On the map I mean. So if I am on the surface map contacts will be there, but if I submerge, they will disappear. I have an idea that would simulate the tracking party on the surface, but since only you can see with the periscope they would be removed from the map.

I play with the subsensors sim file with sensor depth, my theory would be that the visual sensor (periscope) wouldn't activate until a certain depth but that didn't work. Any ideas?
I apologize if I've misunderstood what your asking. If you want to get rid of the map contacts just check the box in the Gameplay Settings labeled No map contacts. Checking this box will remove the map contacts ferom the navigation map.

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Old 02-07-16, 04:30 PM   #3
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I apologize if I've misunderstood what your asking. If you want to get rid of the map contacts just check the box in the Gameplay Settings labeled No map contacts. Checking this box will remove the map contacts ferom the navigation map.

Thanks but I meant contacts on the map when surfaced, but disappear when submerged.
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Old 02-07-16, 07:14 PM   #4
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The contacts in the map are only visual. So they appear when surfaced or at periscope depth and with some scope up - this simulates your XO or crewman observing through the scope. All visual. When underwater without scope up or destroyed you have only sonar contacts or radar - if at radar depth. But this contacts are lines indicating direction of the contacts. In SH4 visual contacts prevail over all other contacts. So in the map the visual
contacts not ever are in the direction of the sonar lines.

Then you want a full contacts deployment when submerged but I don't know any mod or way for that.

Best regards.

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Old 02-10-16, 07:51 PM   #5
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I noticed in RFB 1 by acceident I normally run with no map contacts,, I started a campaign and didn't check on map updates off,, well cut to the chase you get updates till you zoom the map in to the plotter I'm using the 3000yrd plotter,,so the crew gets the plot set up at long range ,, with radar and visual,,..and you do the shot set up.,, the mod that would be cool ,, is if you can make it so when you are at periscope you click range and bearing a mark shows up on the map.
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Old 02-10-16, 08:29 PM   #6
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I noticed in RFB 1 by acceident I normally run with no map contacts,, I started a campaign and didn't check on map updates off,, well cut to the chase you get updates till you zoom the map in to the plotter I'm using the 3000yrd plotter,,so the crew gets the plot set up at long range ,, with radar and visual,,..and you do the shot set up.,, the mod that would be cool ,, is if you can make it so when you are at periscope you click range and bearing a mark shows up on the map.

Actually I have been experimenting with this http://www.subsim.com/radioroom/down...o=file&id=1328 Assisted Plotting mod. It's for SH3 but seems to work ok for SH4 so far.

You just have to change a parameter or two to get your own sub bearing plotter back.

The mod makes all contacts invisible unless you click it, and makes sonar lines show direction, not distance.
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