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Old 02-03-16, 02:46 PM   #1
siege00
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There are some hydrophone targeting tutorials on youtube that may help you ( ), but personally I've found escaping and avoiding destroyers to be far easier than sinking them. The hydrophone will help you with a general range and direction of all contacts. You can set your sonar officer to track the nearest warship which will help you know where they are in relation to your ship. Then it's the cat and mouse game.

The video I linked is really a good one and there are others, but the learning curve for hydrophone warfare can be pretty high.
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Old 02-03-16, 09:24 PM   #3
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Quote:
Originally Posted by siege00 View Post
There are some hydrophone targeting tutorials on youtube that may help you ( ), but personally I've found escaping and avoiding destroyers to be far easier than sinking them. The hydrophone will help you with a general range and direction of all contacts. You can set your sonar officer to track the nearest warship which will help you know where they are in relation to your ship. Then it's the cat and mouse game.

The video I linked is really a good one and there are others, but the learning curve for hydrophone warfare can be pretty high.
I find it tedious . How do you escape from destructors? What strategy and route do you use?
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Old 02-03-16, 09:35 PM   #4
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I find it tedious . How do you escape from destructors? What strategy and route do you use?
Actually for me, the easiest way is to be out of the area before they get there. Example, when you launch your attack, don't stay there and watch until the torpedoes hit. Pick a direction, into the convoy preferably, or ahead of the convoy. If you wait until the convoy is hit, or your torpedoes are spotted, you'll have a hard time clearing the area.

Then it's a cat and mouse game. When they are on top of you depth charging, run for a short period of time. Engage silent running if they are close and listening (ie. not pinging). I don't have it down to a science so others may be able to give better advise. If they are coming toward you from a specific direction though, set a course 90 degrees away from them to give you the best change of initial evasion.

You're going to have to experiment though, and that's part of the fun. There's no single way, and what works one time might not work the next.
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Old 02-03-16, 09:37 PM   #5
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Actually for me, the easiest way is to be out of the area before they get there. Example, when you launch your attack, don't stay there and watch until the torpedoes hit. Pick a direction, into the convoy preferably, or ahead of the convoy. If you wait until the convoy is hit, or your torpedoes are spotted, you'll have a hard time clearing the area.

Then it's a cat and mouse game. When they are on top of you depth charging, run for a short period of time. Engage silent running if they are close and listening (ie. not pinging). I don't have it down to a science so others may be able to give better advise. If they are coming toward you from a specific direction though, set a course 90 degrees away from them to give you the best change of initial evasion.

You're going to have to experiment though, and that's part of the fun. There's no single way, and what works one time might not work the next.
Also, they'll tend to search for you for around 20-30 mins if I'm remembering correctly, from the last time they had contact with you. You'll know their not after you anymore when they return to their initial course.
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Old 02-04-16, 08:44 PM   #6
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I am still unsuccessful so I will give you details. I am attempting to sink the leading destroyer (the first heading ship) and I sink it with only one torpedo (I). then, I shot 2 torpedos, II and IV simultaneously, to the largest merchant. Then I take a look and the destroyer at the back is starting heading to hunt me so I dive and escape full ahead in the same direction I had by default (but I tried other headings) but the destroyer finally sinks my submarine. I tried to dive at 25 meters, even 40 meters and 60 meters of depth but depth charges damage severely the submarine, I tried to repair but I can´t. When I hear the engines of the destroyer, I try to run in silent mode but It doesn´t matter how much time I am under water, the destroyer never give up, it´s a pain in the ass.

I guess I spend too much time trying to sink two ships in one attempt without diving and therefore the hunt is inevitable. Damn It! GWx is really hard in this exam!. I have just seen a couple of videos in youtube that run the game with vanilla and look very easy to pass with deck gun but with GWx I don´t have any ammunition in deck gun. What can I do to be invisible to radar´s destroyers?
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Old 02-04-16, 09:10 PM   #7
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GWX ist nicht einfach herr Kaleun. It's not easy. When you fire your torpedoes, immediately leave the area at a good speed. If you go too fast he'll hear you, too slow and you won't be able to get out of the area. He may hear you anyway.

When you hear his engines, he's pretty much on top of you. All ahead flank, change direction to 90 degrees of his course and change depth by 20+ meters. You don't want to be under him at a known depth when he starts dropping depth charges or you want to at least be able to get out from under him. Maybe 2 minutes at flank speed then back to slow, maybe even silent running. Don't forget to have the sonar operator give you updates, that way you'll always know the enemies position in relation to your own. If he starts pinging, still try to escape, but when he stops, change direction and depth. If he's on top of you dropping depth charges, go to flank again and evade.

It once took me 2 hours to get away from a destroyer. They can be deadly, and they'll hunt you as long as they can hear your engine, or get you on sonar with pings. If you can get behind one, then it'll have a very hard time hearing you.

Takes lots of patience, practice, and luck. Also don't feel you have to do all of the tutorials to completion before you start a campaign. In campaigns starting in 1939, you won't run into any destroyers if you don't want to. Then after you have some experience, you can go back and try the convoy mission again. Basically I'm saying don't let that mission stop you from experiencing the rest of the game.

One campaign I ran, 4 months of time in game before I came across a convoy that had destroyer escorts. By that time, I was able to choose a good attack location and be clear before the destroyer was there to search for me.

Good luck!
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Old 02-05-16, 05:30 AM   #8
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Default "Convoy College"

My suggestion - forget about him and concentrate on sinking the merchant ships first.

The Naval Academy training convoy has two escorts, a Destroyer leading and an ASW trawler following. Sinking the DD is a good idea, that takes out your most capable opponent. The ASW trawler does not have active SONAR/ASDIC, he only has passive sonar. You will be detected at the start by the tracks of the torpedoes you've fired. And, if you leave the periscope up for "sightseeing" they will all see it...make short observations and use slow speed; it's your engine/propeller noise that the Trawler will use to accurately locate you and attack.

Start your attack the same way you've been doing, sink the DD with one eel and then the C-2 freighter with a 2-torpedo salvo. Stay at periscope depth and use minimum speed to position to take out the first of the two tramp steamers with the stern tube and the tanker with a forward tube shot. Then the trick is to maneuver as necessary to line up for a bow tube shot at the second small steamer; that's when it gets interesting, playing cat & mouse with the Trawler while lining up for a good shot at the freighter.

The thing to keep in mind with the ASW Trawler is that he can only get an accurate location by hearing you or seeing your periscope. If he's got an accurate position and is making an attack run, use "Flank" with rudder amidships to gain speed and then go to silent running and change course and depth while you're "coasting down".

I've used the last small freighter as "bait" a few times to get the Trawler in a good position...about 600-700m ahead of me (running at silent speed) and torpedoed him. After that, you can reload tubes and surface to "leisurely" pursue the last freighter. I've also used myself as "bait" a few times; after taking out the lead DD, leave the scope up to get the Trawler lined up dead ahead (or astern) of me in an attack run and put a "down the throat" shot into him at 600m. Then the merchant ships are all sitting ducks.

Practice makes perfect...sink 'em all!
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