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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
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So do most people use the manual targeting or automatic? I am trying the manual, and it is hard, and this is just the training mission. I send the bearing, range, ship type, estimated AOB, speed, then an updated bearing and range, and can't seem to get any hits, even on a broadside target inside 1000 yards with a spread of torpedos. Should I not update the bearing and range? Or is that what the Position Keeper is for, and should I turn that on before anything else?
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A collision at sea can ruin your entire day. - Thucydides |
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#2 | |
The Old Man
![]() Join Date: Dec 2005
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If you're not doing it already make sure you hit the Q key to open the outer doors BEFORE doing the "final bearing and shoot". |
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#3 | |
Seaman
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A collision at sea can ruin your entire day. - Thucydides |
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#4 |
The Old Man
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Only for the selected tube. I generally set speed and depth then hit Q (open outer door) then W (switch to next tube) and repeat until all the tubes I intend to shoot are set and open when the target is still 5000+ yards away. I also set the AOB to 80 (or whatever it looks like it will be at the moment of firing) when they're still 3000 yards or so, since you won't have time to do it at closer range - the AOB changes slowly at long range but too quickly to keep up with at close range.
Personally I use the auto open = false hack; http://www.subsim.com/radioroom/show...00&postcount=3 So I don't waste torpedoes, if the outer door isn't already open the tube won't fire. |
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#5 |
Planesman
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I never attack from more than 600 meters....
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
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#6 |
Planesman
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Woodenboat - approach is everything. When I see a convoy, several miles away, I begin my set-up immediately. I try to approach at a 45 degree angle to the target, slightly ahead and I favor a starboard side attack to a port side attack if given the choice. I run surfaced at flank speed for as long as possible. Often approaching decks awash. I generally submerge at around 5,000 meters from target.
As you approach, keep adding rudder as needed to stay on an angular path to the target and keep closing up the distance. By 1,000 meters (roughly the same unit as a yard) I already have chosen my target and plotted my initial solution. On tankers, I set depth at around 10 feet. On smaller vessels and destroyers 6 feet is my depth setting. I usually attack the first two ships in the convoy, then circle around and attack the remaining ships head-on. Many would attack the last two ships first. However, I have found that by doing so, you are often out-paced by the remaining ships. Attacking the lead ships allows you to converge on an approaching target at a high rate of combined closing speed. Many will try to set up a "ladder" style approach, shooting through a convoy, at multiple targets, as it passes by. I believe this method to yield a higher percentage of misses than manuvering and engaging from 400 meters. Escorts will always come out to meet you if they detect you. My approach is the same for escorts as it is unescorted convoys only I will fire upon the lead escort from around 600 meters. If there are 4 destroyers or less, I will often sink all of them first and then prey on the unescorted vessels. If msny destroyers are present, I will then generally penetrate the convoy and hang out around a slow moving freighter and use it as a shield will attacking other ships. For example, if a destroyer is on the port side, I will cross beneath and attack targets on the freighter's starboard side and the cross back beneath it. Some of the American boats have acoustic torpedoes. If this is the case, then perhaps a rear approach on a similar bearing would give you good results. Don't be afraid of escorts. Even with TMO they can still be destroyed with relative ease. As long as you have ship's afloat, you have a way to play hide and seek with them. If you are in the open ocean, evading tactics are important to master. Depth and course changes are the key. Once contact is lost, destroyers will often go dead slow or dead stop to try and re-engage. Take advantage of a stationary escort. Approach at 1/3 and go for a broadside shot. Once they are moving, dead ahead or dead astern is a good method of killing them. Additionally, be sure to watch your stern during an attack. I have had escorts circle around while I am on approach. I have sank many with a stern tube shot into the bow. Circle around a stricken ship and be quick to attack any vessel approaching to effect a rescue. I cannot stress enough to use other ship's as cover. Never take on an escort in open water if it is not absolutely necessary. Playing peek-a-boo works..... Good luck and good hunting - U-847
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" Last edited by Majestik 909; 02-02-16 at 09:41 PM. |
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#7 |
Gefallen Engel U-666
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Raptor82! & Fatbooboo!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
The Old Man
Join Date: May 2004
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My point is to ignore any harbour photo recces. The game does not penalise you and they are a waste of time. Go to a locale nearby and go sinking the darn ships.
For reality sake, try them out but success is less than about 30%. And it also depends on level of difficulty. Either way, ignore them.
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#9 | |
Mate
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So I did. I even surfaced and shot up that Mavis. It felt good. ![]() |
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#10 |
Planesman
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Nice work!
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Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
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#11 | |
Planesman
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__________________
Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
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#12 | |
Mate
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Early in one of my games I discovered the Q key quite by accident. I bumped the key inadvertently and then I saw what it did. Suddenly I realized why my boat was taking so darn long to fire off a torpedo. But no more now. However, I also got to thinking that it would only make sense that the torpedo door would need to be closed for the crew to reload. So, the next time they crew reloaded, I tried and Q key and sure enough, I opened the door. So remember that the door closes for reloading. And it does NOT tell you that it is closing. I'm gonna have to slap some of my crew members around for not keeping me in the loop - such as that one dude that's supposed to tell when I pass the thermocline but he doesn't. Interesting... As the Mexicans would say: "Tu tienes huevos grandes, chico." |
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#13 |
Planesman
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Distance compounds error and affords a target time to see/hear a torpedo and take evasive action.
__________________
Previous Kommandant U-196 - 400,317 GRT - Current Kommandant U-847 - 592,000 GRT - Monsun Gruppe 33 - Codename - Majestik - "Kommen flach! Alles ruhig! Machen umdrehungen für zwei knoten! Bis periskop!!!" |
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#14 | |
Electrician's Mate
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Last edited by dashyr; 02-03-16 at 10:39 AM. |
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#15 | |
Mate
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THEREFORE, looking at your 1:37m formula, let me ask if this would also work? Watching the target for 3:14m would tell us the speed without having to multiply by two - right? Or should I STILL multiply by two? So, if a target travels 1200 yards in 3 minutes and 14 seconds, he's going 12 knots. Am I correct on this? If I am correct, this means that, if I am underwater and my target is crossing my bow at 12 knots, I might just as well let him go and wait for a juicier target because I likely cannot put on enough speed to get ahead for a clean shot. In one game, I was chasing down a couple of potential targets without this knowledge. I found myself in an absolutely perfect targeting position .... FOR THEM TO SHOOT ME! It turned out to be a pair of destroyers and I did not survive. This was also before I learned to recognize between black sonar echos and blue sonar echos. You learn real fast when you're constantly getting killed. ![]() |
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