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Old 04-17-06, 12:06 PM   #7
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
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Quote:
Originally Posted by vois2
This question has been hashed out a lot in the forums since the game's release in late March 2005. Many people argue that it is indeed 'realistic' to ask the watch officer for the range to nearest target, because this sums up the work of several officers who would have been plotting and range-finding as their duties.

Those determined to do so can always find the range by themselves. The stadimeter on the periscope and uzo device can be used once a target has been identified. Of course it's a bear to use in heavy seas.

I'm not aware of a mod which relieves us of the need to click on the watch officer and then ask in his submenu for range to nearest target. But they may well be such a mod.

Like most interested players, I first learned the whole routine, acting as if I were the only officer on board and responsible for all calculations from 'A' to 'Z'. This is fun and rewarding for a while but can be a massive investment of time. These days, like so many others, I simply never worry about range. I find the target's rough course, and set in for a rough 90 attack, and fire when I have my sub in good firing position and less then about visual 700m or so.
Will try that. I snuck close to the convoy bearing right on at 180 at flank speed and when I got reasonably close I took out two small merchants, G7a torpedoes, 1 metre depth, fast running at a distance varying from 3,000 to 2,000m. I big problem is taking out the Clemson Destroyer which has moved way behind my sub and is just moving around, no pinging. I have not been spotted, fet
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