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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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If you look closely at the pictures of the squid launcher posted in the past days, it is pretty obvious that the top and the bottom barrels were aligned with the centerline of the mortar but they had different bore lengths, which meant their projectiles had slightly different muzzle velocities and followed different ballistic trajectories, the topmost projectile travelling more before hitting the water surface. The middle barrel, besides having an intermediate bore length, was on turn askew by ca. 5-10 deg , i.e. it pointed slightly abeam rather than straight in front of the ship, thus creating the triangular pattern. Also note that the mortar could be trained by 30 deg on either side, though I doubt we will be able to simulate it in game... |
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#32 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi gap,
the model looks great ![]() I think the problem with the K-gun is that it's always fired together with the first DCs when the escort is above your (estimated) position. It's only triggered together with the DCs. If you finish the model, could you please also make a model with the middle tube pointing to the other direction like in this picture: https://commons.wikimedia.org/wiki/C...WM_A_26153.jpg I would like to use it for the double squid ![]() Regards, LGN1 |
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#33 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
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#34 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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If you guys need to send info back and forth to each other to help in the making of mods, why not sign up for Drop Box. It's free and the more people you get to join up with you the more storage space you will get. And best of all it's FREE. I've had it for at least 4 years and it's the best way to send large amounts of data to someone or receive data. Tho the larger the data packet the longer the time to send it. You just put it in a folder you share with someone and let them know when it's uploaded . Then they just cut and paste it to where they want to save it. It's that easy.
I've sent well over 2GBs with no problems, where with my email account I can only send 10MBs. So now what do you think is better? ![]() Free Dropbox...... http://downloadape.org/dropbox/win?u...d+free+dropbox
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#35 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Hi LGN1, thank you
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During the last few days I took a break, but at this point and with the pictures you have recently posted, finishing the model wont take too long. ![]() One question: does SHIII support ambient occlusion and normal maps for ship equipments and ammonition? Quote:
![]() As a matter of fact, It is stated on Wikipedia that "On some vessels, the Squid installations were at the stern – the bombs were fired over the length of the ship and dropping into the sea slightly ahead of it". This description seems to apply to the mentioned class of destroyers. On the other hand, I doubt HMS Barrosa being equipped with a couple of mortars. Her Wikipedia page reports the destroyer having only one Squid laucher, just like the remaining ships of her class, and the navweaps picture I posted a few days ago clearly show the pattern created by a single mortar, not two. ![]() Quote:
![]() Last edited by gap; 05-05-20 at 07:29 AM. |
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#36 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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With the exception of subsim itself (which I only use for uploading REL-status stuff), mediafire has proved the most reliable/fast file sharing service so far. Google drive is also good when it comes to sharing documents and spreadsheet-based data. I appreciate especially the possibility of making documents open for editing by other users. I have a dropbox account especially because it is connected to My hotmail/Microsoft Windows account, but I didn't get used to it yet. Quote:
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#37 |
Commander
![]() Join Date: Nov 2010
Posts: 457
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Hello gap,
if I am right, one of your questions remained unanswered. I think, SH3 supports ambient occlusion OR normal/bump maps. There are some models with either ambient occlusion or normal channels but I am not aware of any with both ambient occlusion AND nomal maps. Some have ambinet occlusion and bump maps. My suggestion, do only an ambient occlusion map. It works reasonably well. Cheers |
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#38 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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As far as a GR2 file is in the correct format for accepting AO and/or normal maps, and a material with those maps is binded to a mesh subset, SH5's GFX engine will use them both automatically with no need of any extra controllers. Anyway I think there is a workaround to this SHIII limitation: I can create a not overlapping UV map for the diffuse channel, bake an AO map on it, and blend diffuse and ambient occlusion textures in one file; this way I will still be able to assign a normal map. I already used this method for SH5, mostly for small objects, when I didn't want to set secondary UV coordinates for the AO map, or when the GR2 file I was working on didn't support them. The only downside to this method, is that the diffuse texture needs to be bigger than usual, or the details painted on it will look blurry. ![]() Talki |
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#39 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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At last!
I finished modelling the squid laucher. Now it is time to unwrap it. Creating a good UV map can be a boring task, but it shouldn't take as long as the modelling part. ![]() ![]() Last edited by gap; 05-05-20 at 07:32 AM. |
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#40 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
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Wow!
![]() Great work, gap!!!! ![]()
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#41 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
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This is just perfect mate.
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#42 |
Ocean Warrior
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SSS
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#43 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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The World According to Gap
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#44 |
Gefallen Engel U-666
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The "squid pro quo" in this case!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#45 | |
Hellas
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![]() thank you Gap ![]()
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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